20 seconds is way too long. I want it down to 10 seconds!!!!!!!!!!!!!!!11111
20 seconds is way too long. I want it down to 10 seconds!!!!!!!!!!!!!!!11111
...my Paladin in full tank gear and no DD gear can kill a level 50 mob in 10 seconds or less. 20 seconds is a huge increase.
You're taking the 20s comment too seriously and literally. There are too many factors to be taken into consideration.
THe battles should be considerably longer, at least closer to cap. Perhaps not as long as XI's battles were, but much longer than they are now. Battles should be "dynamic" in the sense that they take strategy and you're constantly doing something, not "spam TP/MP moves on a large group of mobs".
Why not just let me one-shot any normal mob with any WS already?
Combat doesn't need to be any faster than it already is...
Faster attacking does not equal Faster Killing. You can attack faster but the HP of the Mob could be higher than what it is now. They only made attacking faster to feel more " Action" in the game nothing more nothing less. That does not mean we kill kill the mob with 1 shot in fact Yoshi-P said you could kill 1 Mob with 5 Weaponskills ( depending on what level you are and what level the mob is, determines how fast you kill the mob).
For the record, I voted for longer fights. To be clear though, I mean that within reason. To cite an overused example, in FFXI, exp fights (the metric I assume Yoshi-P is using) take between 10s[Colibri] and 70s[Crabs]. Obviously your mileage may very, but that was the average length from my experience. That means that Yoshi-P's purported "20s fights" are actually pretty reasonable. At most, I would like to see closer to 30s fights rather than 20s.
I'm concerned about the effectiveness of debuffs in a system where most mobs go down like it's half-off day at the Miner's Guild. Then again since there's probably not going to be a class devoted to debuffs, it's not like people wouldn't have something to do vs. trash mobs, and then use debuffs vs. bosses.
I prefer slower-paced systems, aesthetically speaking, but the debuff thing is my only real mechanical concern.
Edit: As some people have mentioned in the thread, I feel like 'faster fights' is being exaggerated a bit. We'll have to wait and see when we have more gameplay footage / the beta gets rolled out.
Last edited by Teakwood; 08-18-2012 at 12:48 AM.
7UP!
Well said! Agree!THe battles should be considerably longer, at least closer to cap. Perhaps not as long as XI's battles were, but much longer than they are now. Battles should be "dynamic" in the sense that they take strategy and you're constantly doing something, not "spam TP/MP moves on a large group of mobs".
Atleast while you are in a party, it should require longer battles, so you can have interesting gameplay/combat. Tactics!
When you are soloing i wouldent mind shorter fights! Id say 20 sec while soloing.
40 sec when in full group. Of course that would mean that when in party, you have to face higher level mobs to be efficient.
Last edited by Mort; 08-18-2012 at 01:20 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.