Page 17 of 37 FirstFirst ... 7 15 16 17 18 19 27 ... LastLast
Results 161 to 170 of 367
  1. #161
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Actually, Eekiki, you want to look at raptors. Between tail swipes and fire breath you gotta be plenty careful about positioning and WS triggering around them. Also careful of spawns/adds because seriously, one of them spawns too close and goes unattended for a moment and BAM everyone dies D:

    And I do agree with you, levelling parties should in fact require a bit more of strategy, without actually slowing down the parties.
    (0)

  2. #162
    Quote Originally Posted by Duelle View Post
    This.

    Should really vary between bosses, though. Not every boss should be heroic Lich King in length. Average boss fight being between 10-15 minutes in 24-man raids seems reasonable enough, I think.
    Too bad Yoshida already agreed fights are too short and mobs die too quickly. He's in favor of increasing all battle lengths.
    (3)

  3. #163
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Elexia View Post
    Too bad Yoshida already agreed fights are too short and mobs die too quickly. He's in favor of increasing all battle lengths.
    Did he? Oh, happy days!~ I must have missed that, thanks Elexia!
    (0)

  4. #164
    Quote Originally Posted by Rokien View Post
    Did he? Oh, happy days!~ I must have missed that, thanks Elexia!
    Yep, it was all part of the battle reform plan regarding battle regimen reintroduction iirc.
    (0)

  5. #165
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Rokien View Post
    Vote YES here!
    FFXIV fans are so disappointing. Wishy washy.
    (1)

  6. #166
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Dargoth_Draconia View Post
    FFXIV fans are so disappointing. Wishy washy.
    How so!?! I'm one A class guy.
    (0)

  7. #167
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Rokien View Post
    How so!?! I'm one A class guy.
    What a bunch of Jokers! ~Reyn ^^
    (0)

  8. #168
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Elexia View Post
    Too bad Yoshida already agreed fights are too short and mobs die too quickly. He's in favor of increasing all battle lengths.
    Which can invite problems depending on the approach taken. If you try to focus on CC then I hope they give CC to every DPS job. If you're increasing mob HP and defenses then I hope they also tweak player debuffs and spread them through all the classes.

    That's not to mention that making solo exp inconvenient (which would result from longer fights) is a step backwards. We'll see how this plays out.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #169
    Quote Originally Posted by Duelle View Post
    Which can invite problems depending on the approach taken. If you try to focus on CC then I hope they give CC to every DPS job. If you're increasing mob HP and defenses then I hope they also tweak player debuffs and spread them through all the classes.

    That's not to mention that making solo exp inconvenient (which would result from longer fights) is a step backwards. We'll see how this plays out.
    Point 1: That's exactly why it was being regarded as a change with the reintroduction of the Battle Regimen system. Player debuffs are mostly worthless because mobs die just so quick that it can't even take effect most of the time or flat out resist rates without alternatives, for example in FFXI you had numerous ways to debuff even resistant bosses that weren't elemental based resistance (i.e no paralyze on Shiva.)

    Point 2: That's also why they're tweaking the guild leve system which monsters already have scalable and pre-adjusted HP/defense which are lower than "world spawn" mobs, if you ever get a mob caught in your AoE at low level, look at how quick a GL mob dies versus a regular mob, they have a lot lower HP in many regards.

    Yoshida isn't inexperienced to MMOs so he knows the type of balance they'll need, it's mostly the community that's heavily split on certain subjects, he's not against doing a lot that he deems will be good for the game.
    (0)

  10. #170
    Player
    Mudd's Avatar
    Join Date
    Apr 2011
    Location
    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    This thread was pointless in the sense that we all know battles are supposed to get longer.
    (0)

Page 17 of 37 FirstFirst ... 7 15 16 17 18 19 27 ... LastLast