Yep yep yepI don't think anybody here has argued for meaninglessly elongated fights. I think most of us argue for a pace that will allow for the strategical deployment of our skills, as opposed to spamming these mindlessly. I think those who argue for "longer fights" really crave for battles, at every level, in which there's a buildup of tension and of possibilities for SNAFUs; battles that constantly tilt out of balance, and are not just a fight against the mindless numbers of mobs some of the current hurdles in Eorzea constitute.
In addition, a not-fixed pattern of links, more appropriate crowd control mechanics (keeping them, like you suggest, fallible), and a subtly increased margin of error (also your suggestion) would be, no doubt, steps in the right direction.
R
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