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  1. #1
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Deathmask View Post
    You are looking into it as a THM that is an OP class. Melee classes have it much slower and making it slower you are making mrd,pug,arch,gla and lnc classes a chore to level from 1-50.

    What they gotta do is either nerf THM/BLM spells damage or buff melee dmg to give them the same killing speed.
    You're missing something with your adjustment. a THM/BLM uses MP which when they run out they have to restore. Also spells at lv 50 cost a lot of MP so if you aren't careful you'll find yourself without any MP to perform actions. Melee on the otherhand have the ability to continuously gain TP to perform abilities as well as combos which save them from using TP. a Mages combo only adds an extra effect to the ability it does nothing to save them MP. The balance is there people just prefer to use THM/BLM because of the pretty numbers but in a fight that may go on for quite a while you may find that the THM/BLM will tucker out after a set amount of time.

    Though perhaps to make things interesting some new bosses which could be introduced are perhaps ones that have AOE mp drain or counter mp drain when to many spells are cast on them at once. So if you have 4 THM/BLM in the party and they all cast a spell in a 30 second segment then the last one to cast the spell will be aspired and lose some MP. This isn't to say that having 4 THM/BLM would now be useless but it would just mean that said mages would need to stagger their abilities and find other ways to be useful during combat such as 3 THM/BLM target the boss while one waits for adds or perhaps they go on THM and support the WHM while also keeping an eye out for adds.

    Adding the same killing speed will only cause melee to become overpowered because then it turns into, what's the point of being a mage class when my abilities are 0 when I have no more MP, at least on a melee class I only need to use TP to use abilities.

    It's just the one thing you need to keep in mind, a THM/BLM strength comes from the fact that they use MP to cast their spells, without said MP they have no battle potency.
    (1)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Airget View Post
    You're missing something with your adjustment. a THM/BLM uses MP which when they run out they have to restore. Also spells at lv 50 cost a lot of MP so if you aren't careful you'll find yourself without any MP to perform actions. Melee on the otherhand have the ability to continuously gain TP to perform abilities as well as combos which save them from using TP. a Mages combo only adds an extra effect to the ability it does nothing to save them MP. The balance is there people just prefer to use THM/BLM because of the pretty numbers but in a fight that may go on for quite a while you may find that the THM/BLM will tucker out after a set amount of time.
    You can easily fix this by giving BLM more MP refund mechanics and making refresh/MP regen scale with its secondary stat, Piety. You can then justify nerfed damage because the job would be getting more longevity.

    Though perhaps to make things interesting some new bosses which could be introduced are perhaps ones that have AOE mp drain or counter mp drain when to many spells are cast on them at once.
    There's also mechanics like this, which were interesting to deal with and very much encouraged MP management.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Airget View Post
    You're missing something with your adjustment. a THM/BLM uses MP which when they run out they have to restore. Also spells at lv 50 cost a lot of MP so if you aren't careful you'll find yourself without any MP to perform actions. Melee on the otherhand have the ability to continuously gain TP to perform abilities as well as combos which save them from using TP. a Mages combo only adds an extra effect to the ability it does nothing to save them MP. The balance is there people just prefer to use THM/BLM because of the pretty numbers but in a fight that may go on for quite a while you may find that the THM/BLM will tucker out after a set amount of time.

    Though perhaps to make things interesting some new bosses which could be introduced are perhaps ones that have AOE mp drain or counter mp drain when to many spells are cast on them at once. So if you have 4 THM/BLM in the party and they all cast a spell in a 30 second segment then the last one to cast the spell will be aspired and lose some MP. This isn't to say that having 4 THM/BLM would now be useless but it would just mean that said mages would need to stagger their abilities and find other ways to be useful during combat such as 3 THM/BLM target the boss while one waits for adds or perhaps they go on THM and support the WHM while also keeping an eye out for adds.

    Adding the same killing speed will only cause melee to become overpowered because then it turns into, what's the point of being a mage class when my abilities are 0 when I have no more MP, at least on a melee class I only need to use TP to use abilities.

    It's just the one thing you need to keep in mind, a THM/BLM strength comes from the fact that they use MP to cast their spells, without said MP they have no battle potency.
    They could also give black mage a MP augment, as Duelle said. They should have the most mp out of the two classes by far. Though, I feel they are lacking the MP, or maybe cut down on the mp cost of spells(they need to be reworked either way).
    (0)