And this is the issue.
Tell me, because I've never quite understood, what's the appeal of 'cannon fodder' style enemies? Not just in MMO's, but other games as well, particularly Dynasty Warriors. There's no effort or skill, no thinking or brain power put into it, so where does the 'fun' come in?
Think about it like this: You're given a device of sorts, with nothing but a single button below an LCD screen that displays '000'. You're told that every time you press that button, the counter will go up by 1, increasing your score. Now, tell me, how long do you think the device would hold your attention? What would you rate the amount of 'fun' you're having out of 10 over, say, 30 minutes?
Now, imagine the same device, but with an addition; Now there's a pendulum of sorts connected to the device, with a marker over it's center point. You're now told that to increase your score, you must push the button when the pendulum is aligned with the marker as it swings to and fro. Compare this to last device, and rate it in the same way. I bet you'd find that the added, although slight, amount of depth would keep you interested in the second device longer than the first; There's more intricacies, more rules to gauge, and more brain stimulation overall.
'Cannon fodder' enemies are what I would compare the first device to, and what Rokien is asking for is what I would consider the second. So again, what's the appeal? Why bother taking the time to level up if it's not fun? Grinding shouldn't be a wall to endgame, it should be an equally enjoyable experience. At least, in my mind. I mean, you're paying to do it, after all.