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  1. #1
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    Mar 2011
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    Ul'dah
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    Quote Originally Posted by Rukira View Post
    I think leveling is paced just right as is.
    You kill a monster based on your party and well it's able to work together, I suppose. Shitty party? Long fight!

    Anywhos, as people mentioned earlier endgame is where the real time consuming fights come in.
    That leaves no room for debuff spells as other have mentioned! No point in those classes, people wouldn't even want to party with you, because you would be usless!~
    (2)

  2. #2
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Rokien View Post
    That leaves no room for debuff spells as other have mentioned!
    False. Debuffs can still play a role in 4/8-man dungeons and 24-man raids. CC would still be needed for adds. Debuffs can be used to supplement tank and DPS performance without going to silly extremes. It's quite feasible and part of the way there with current ability design. The devs just have to ensure that potency is built-in, in a matter of speaking.
    (1)
    Last edited by Duelle; 07-04-2012 at 09:45 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Duelle View Post
    False. Debuffs can still play a role in 4/8-man dungeons and 24-man raids. CC would still be needed for adds. Debuffs can be used to supplement tank and DPS performance without going to silly extremes. It's quite feasible and part of the way there with ability design. The devs just have to ensure that potency is built-in, in a matter of speaking.
    I don't believe Rokien is talking about dungeons or raids, but specifically fighting standard mobs, which, let's be frank, is 90% of the game.
    (0)

  4. #4
    Player
    Rukira's Avatar
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    Apr 2012
    Posts
    110
    Character
    Rukira Michaelis
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rokien View Post
    That leaves no room for debuff spells as other have mentioned! No point in those classes, people wouldn't even want to party with you, because you would be usless!~
    You're right! But, why are you leveling? To get to 50, right? That's where the current content is. SE wants you to level fast so you can play with the rest of your friends. I assume in 2.0 leveling will be close to Korean MMO tier, so you can just always wait it out. Or, you know. Level a crafting job. Plenty of time to learn your abilities there.
    (1)

  5. #5
    Player

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    Ul'dah
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    Quote Originally Posted by Rukira View Post
    You're right! But, why are you leveling? To get to 50, right? That's where the current content is. SE wants you to level fast so you can play with the rest of your friends. I assume in 2.0 leveling will be close to Korean MMO tier, so you can just always wait it out. Or, you know. Level a crafting job. Plenty of time to learn your abilities there.
    No, to me it's a journey, a sense of progression, character growth. I don't like end game stuff, I didn't do it in FFXI, yet I played that game for 9 years.
    (3)

  6. #6
    Player
    Rukira's Avatar
    Join Date
    Apr 2012
    Posts
    110
    Character
    Rukira Michaelis
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rokien View Post
    No, to me it's a journey, a sense of progression, character growth. I don't like end game stuff, I didn't do it in FFXI, yet I played that game for 9 years.
    Only solution I have to that is to level old school. Just solo your leves. Have fun!
    (1)

  7. #7
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    Quote Originally Posted by Rukira View Post
    Only solution I have to that is to level old school. Just solo your leves. Have fun!
    ....... I play an mmo for a reason, to play with people!

    This isn't about leveling speed its about speed at which you kill things.
    (2)

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Rokien View Post
    ....... I play an mmo for a reason, to play with people!

    This isn't about leveling speed its about speed at which you kill things.
    So join an endgame shell and start clearing dungeons/killing bosses. You get to play with people and take longer killing them bosses for loot.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)