Taking three minutes to kill one monster is fun?

No. We don't need longer fights (not against normal monsters, anyway). We need more structured combat. The same kind of structure and strategy we require to take down primals should be replicated (on a much much smaller scale) when it comes to fighting world mobs.

Case in point: djiggas. Used to be, we had to be very careful when fighting these, because every time they were hit with a weapon skill, they'd counter with nasty AoE poison. Too much WS spam, and you'd quickly wipe your party. They still do this, as far as I know, but it doesn't matter anymore, because we got buffed and they didn't.