Ya, I said the exp would increase with the mob somewhere in the thread~ Longer fights are better, it leaves more time for something to go wrong. Which will keep people on their toes.The duration of a fight doesn't matter as long as exp is increased in a linear fashion. Would it really make any sort of difference if you killed a dodo in 10 seconds and got 300 exp, or if you had to spend 30 seconds but got 900 exp?
With that in mind, I would like to propose that we should welcome a great variety in battle durations, so that we can have a more varied gameplay experience. As long as exp:time ratios are maintained.
Personally, I would actually welcome it if I could spend 15 minutes on a single fight, and be awarded 40k exp from it at the end.
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