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  1. #1
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Threads View Post
    Snip

    1. You increase the length of the battles by (I didn't say it wasn't a factor)
    a. You increase a monsters HP.
    b. You increase a monsters DEF.
    c. You increase a monsters resistance to certain elements or spells.
    d. You increase the monsters ability to dodge.
    e. You get the idea, etc...

    2. You make emnity management key to strategy.

    3. You make HP/MP management key to strategy.

    4. You make position important to damage and strategy.

    5. You improve upon monster AI.
    a. Give monsters the ability to strike pre-emptively or anticipate attacks, etc...

    6. You require teamwork from players by creating synergies between abilities.
    a. Weaponskills, Combos, Battle Regimens, etc...

    Ninja, White Mage, Bard, Warrior, Samurai, Thief

    Snip
    These kind of analogy will work for party based content. Now in patch version 1.21 and beyond is where I believe the dev team made it clear that each job will fit a specific strategic role to play when players have to band together.

    The question reminds, do you want classes to fit these roles when they are designed for mostly solo content? I think a lot of people is probably thinking of FFXI to much. (Which is not a bad or good thing)
    (1)
    Last edited by Andrien; 02-25-2012 at 12:37 AM.

  2. #2
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Andrien View Post
    The dev team made it clear that each job will fit a specific strategic role to play when players have to band together.
    I'm trying to not get my hopes up on that one to be quite honest. Let's hope they will be able to pull it off, but personally, I don't think there will be a role for everyone, or rather, all roles being important enough to warrant not being replaced by the more useful one *coughpglcough*
    (0)

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  3. #3
    Player
    Threads's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    29
    Character
    Tarkain Malkieri
    World
    Balmung
    Main Class
    Conjurer Lv 61
    Quote Originally Posted by Andrien View Post
    These kind of analogy will work for party based content. Now in patch version 1.21 and beyond is where I believe the dev team made it clear that each job will fit a specific strategic role to play when players have to band together.

    The question reminds, do you want classes to fit these roles when they are designed for mostly solo content? I think a lot of people is probably thinking of FFXI to much. (Which is not a bad or good thing)
    I will start by saying that strategy is essential regardless if you play solo or in a party. The dynamics might change a little bit but the rules I list above are not meant to be exclusive to one or the other. I will admit to focusing my remarks towards party play but did not intend to limit them to partying only.

    That said, I'm not sure I understand what you mean. It is my understanding that 'Jobs' are essentially 'Classes' optimized for party play. It don't think it means that 'Classes' will no longer be able to party or become meaningless. I could be wrong, I don't know for sure what the developers have planned.

    I continue to hope that 'Classes' will be developed as stepping stone, where you learn the basics of your 'Class' with regards to gameplay and strategy. The ultimate goal; evolution into your 'Job'. Since after-all this is an MMO I don't believe solo play should be epitomized in everything. It should be a viable option but not the "be-all-and-end-all".

    Regards
    (2)
    Last edited by Threads; 02-25-2012 at 01:47 AM. Reason: grammatical changes mostly

  4. #4
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Threads View Post
    I will start by saying that strategy is essential regardless if you play solo or in a party. The dynamics might change a little bit but the rules I list above are not meant to be exclusive to one or the other. I will admit to focusing my remarks towards party play but did not intend to limit them to partying only.

    That said, I'm not sure I understand what you mean. It is my understanding that 'Jobs' are essentially 'Classes' optimized for party play. It don't think it means that 'Classes' will no longer be able to party or become meaningless. I could be wrong, I don't know for sure what the developers have planned.

    I continue to hope that 'Classes' will be developed as stepping stone, where you learn the basics of your 'Class' with regards to gameplay and strategy. The ultimate goal; evolution into your 'Job'. Since after-all this is an MMO I don't believe solo play should be epitomized in everything. It should be a viable option but not the "be-all-and-end-all".

    Regards


    What I'm trying to say is, solo play is an option that we have. Jobs is brand new to us, and it is to my understanding that they specialize in specific roles for large scale content which we both seem to agree on. I'm being optimistic, jobs will really have to shine beyond classes with their exclusive abilities and with other jobs working together. Monsters will have to be the appropriate difficulty for them that will out shine class abilities.

    Before patch 1.20 people were soloing Lv60+ monsters, and now it is not so likely common. Ultimately I think people are not considering the fact that there isn't many Lv50 content to choose from right now, and I think that is not a fair reason to adjust petty everyday mobs for grinding on classes either solo or in small parties.
    (0)
    Last edited by Andrien; 02-25-2012 at 02:31 PM.