Certainly, enemy mobs should last longer than they do now, especially those between 30 and 50.
This reminds me of my EQOA days when people would always zone the mobs to the local guard NPC because they couldn't handle said mobs. >Well, dude, you have to remember this is a "fantasy" game. You're not fighting cats, birds, dogs, iguanas, gorillas, and w/e other ridiculous shit you can think of...you're fighting "magical creatures." Do you really think that NPCs would be fearful of a bunch of squirrels and rats that a handful of "naive, poorly skilled, weapon-weilding douchebags" can kill? No...and that's what the current fights come off as; and i'm not the only one that feels that way.
We're supposed to be fighting monsters that terrify "non-adventurers." What's so terrifying about monsters that a child could run out in kill if he/she had enough practice swinging a piece of metal around, rigorously. It's stupid. Do you ever see movies where two fighters just run up to each other and flail aimlessly at one another?
No...they square off, exchange blows, defend, maneuver, exploit weaknesses, counter, etc.![]()
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