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  1. #1
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    UnrealTai's Avatar
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    Mar 2011
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    Limsa
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    Character
    Laernu Tairos
    World
    Maduin
    Main Class
    Ninja Lv 90
    currently the fights are mostly for brain dead wowers and its boring unless your in a party.
    Strategy needs to come in and longer fights have been on my mind from day 1 of this game.
    Obviously xp would need tweeking and links for pulls would need to be toned down or at least give more access to sleepga with longer effects.

    Side note with that, the protect timer and other buffs have always been a little to short also, its almost like why give those spells to players before entering a boss fight, most of the time except for once they wont get recasted on the party, needs to be 30 minute timers on those at least........
    (2)

  2. #2
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    1,847
    Certainly, enemy mobs should last longer than they do now, especially those between 30 and 50.

    Quote Originally Posted by Khal_Drogo View Post
    Well, dude, you have to remember this is a "fantasy" game. You're not fighting cats, birds, dogs, iguanas, gorillas, and w/e other ridiculous shit you can think of...you're fighting "magical creatures." Do you really think that NPCs would be fearful of a bunch of squirrels and rats that a handful of "naive, poorly skilled, weapon-weilding douchebags" can kill? No...and that's what the current fights come off as; and i'm not the only one that feels that way.

    We're supposed to be fighting monsters that terrify "non-adventurers." What's so terrifying about monsters that a child could run out in kill if he/she had enough practice swinging a piece of metal around, rigorously. It's stupid. Do you ever see movies where two fighters just run up to each other and flail aimlessly at one another?

    No...they square off, exchange blows, defend, maneuver, exploit weaknesses, counter, etc.
    This reminds me of my EQOA days when people would always zone the mobs to the local guard NPC because they couldn't handle said mobs. >
    (1)

  3. #3
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    May 2011
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    Quote Originally Posted by Dragon View Post
    This reminds me of my EQOA days when people would always zone the mobs to the local guard NPC because they couldn't handle said mobs. >
    Good ole EQOA, Man I got some good memories there on ye ole "ferrins Hope" .....God I loved that game and the way they had bard and its CMs set up.

    Sorry about getting off topic, but the nastalgia came pooring in after reading his post.
    (0)

  4. #4
    Player
    fusional's Avatar
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    Nov 2011
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    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by UnrealTai View Post
    currently the fights are mostly for brain dead wowers
    and yet it's weird how those 'braindead wowers' tackle far more difficult content than anything we have in this game, right? and weird how what 'difficult' content we have is not only entirely too easy, but people complain it's not easy enough, right? right?

    Quote Originally Posted by Soukyuu View Post
    Short spammy fights don't let you get to know your character's skill as well as longer, more dangerous ones. If one skill per player in a 8-man party is enough to finish a mob, you will simply just use that one to conserve mp or just to simplify things as people always choose the way of least resistance.
    that's not empirical evidence. this is empirical evidence:

    linky

    so, wow is the game being crucified for having spammy fights, and the basis for a lot of this forum's bile towards how short the fights are in exp parties in this game. and yet nothing in this game even begins to rival Yogg Saron (WoW) in difficulty. not even remotely close.

    and that's not even yogg saron on hard mode.

    so i ask again- if spammy fights are the problem, why are WoW players able to tackle content so much more difficult than the stuff ffxiv players struggle with?
    (0)
    Last edited by fusional; 02-24-2012 at 06:42 AM.

  5. #5
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    Quote Originally Posted by fusional View Post
    and yet it's weird how those 'braindead wowers' tackle far more difficult content than anything we have in this game, right? and weird how what 'difficult' content we have is not only entirely too easy, but people complain it's not easy enough, right? right?


    that's not empirical evidence. this is empirical evidence:

    linky

    so, wow is the game being crucified for having spammy fights, and the basis for a lot of this forum's bile towards how short the fights are in exp parties in this game. and yet nothing in this game even begins to rival Yogg Saron (WoW) in difficulty. not even remotely close.

    and that's not even yogg saron on hard mode.

    so i ask again- if spammy fights are the problem, why are WoW players able to tackle content so much more difficult than the stuff ffxiv players struggle with?
    LOL how is it difficult when one can solo it in 13mins AN ADV. IFRIT FIGHT! 8people mind you!~
    http://www.youtube.com/watch?v=usvflWSdzUE&feature=fvst

    Also whats soo hard about spamming 123456 123456 123456 Just get outta here, Wow has nothing to offer in difficulty!

    Wait yes it does, it's difficult to look at!~ Maybe thats why you think its hard, because you can only look at the screen for 2 seconds at a time! Shaazzaamel!~
    (3)
    Last edited by Rokien; 02-24-2012 at 06:53 AM.

  6. #6
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    fusional's Avatar
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    Veto Bahamut
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    Fenrir
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    Archer Lv 1
    Quote Originally Posted by Rokien View Post
    LOL how is it difficult when one can solo it in 13mins AN ADV. IFRIT FIGHT! 8people mind you!~
    http://www.youtube.com/watch?v=usvflWSdzUE&feature=fvst
    i'm trying really hard not to be rude- but i'll go ahead and ask anyway. are you really stupid, or just really ignorant and jumping to irrational conclusions about something you know absolutely nothing about?

    it could be a bit of both, but i'm gonna go ahead and give you the benefit of the doubt, and assume it's a case of the latter.

    it's absolutely ridiculous that i have to explain this to you, but here goes.

    note the dates of the videos posted. pay close attention to the link and video i provided versus yours. note the instance was added in the Wrath of the Lich King expansion, where the level cap was 80. note the video you posted is circa Cataclysm expansion, with a level cap of 85. note the enormous difference in health and damage in the videos. and the guy is in heroic firelands gear- a full 150 item levels higher than ulduar gear (226)...

    so what you've basically done is take someone talking about time/level appropriate difficulty in content (say, Nidhogg from Zilart expansion in FFXI, level 75 content) and use a counter example that is absolutely not time/level appropriate (say, a level 95 character in Abyssea gear soloing level 75 Nidhogg). and that is your basis for a difficulty comparison?

    for the love of christ, did you even READ the strat page? (obviously not)

    so i ask again- are you irrational and ignorant, or just talking out of your ass? neither reflects particularly well on you, but i'm going to assume the latter again for your sake. because i'm such a nice guy.

    so who exactly are you to judge difficulty and skill in videogames, anyway? i participated in server first kills of most HNM content in FFXI, and i'd say Bahamut V.2 and Vrtra were the biggest challenges. i participated in server first clears of SSC, TK, BT, and Hyjal, and just missed the mark on Sunwell. I cleared Ulduar hard modes in 10 and 25 man content, got my rusted and iron-bound proto drakes... and i did it *before* ICC, much less the increased level cap in Cata.

    and none of my experiences in ffxiv even begin to rival any of my experiences in prior MMOs in terms of difficulty.

    and tell me, what do you know of difficulty and skill, anyway? it took you over a MONTH to beat Moogle? and where's your speed achievement? show me your 80-85 DPS parses (from start to finish, not just phase 2).

    see, here's the thing. when i talk about something being difficult, there's a pretty strong chance it's actually difficult. when i talk about something requiring skill, there's a pretty strong chance it actually requires skill. people took weeks and weeks to finally beat Yogg 25 regular, months to do the hard modes. the people who did that are clearly much better players than you. those people are also better than the majority of players who beat moogle within the first week. (again- more than a month before you)

    i speak from a position of experience, you speak from a position of bias and ignorance. and yet you have the audacity to assume *you* are the expert witness here? keep dreaming, kid.

    and p.s. thanks for underscoring *precisely* why i can't take 98% of this game's playerbase at all seriously.
    (2)
    Last edited by fusional; 02-24-2012 at 08:18 AM.

  7. #7
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    Quote Originally Posted by fusional View Post
    i'm trying really hard not to be rude- but i'll go ahead and ask anyway. are you really stupid, or just really ignorant and jumping to irrational conclusions about something you know absolutely nothing about?

    it could be a bit of both, but i'm gonna go ahead and give you the benefit of the doubt, and assume it's a case of the latter.

    it's absolutely ridiculous that i have to explain this to you, but here goes.

    note the dates of the videos posted. pay close attention to the link and video i provided versus yours. note the instance was added in the Wrath of the Lich King expansion, where the level cap was 80. note the video you posted is circa Cataclysm expansion, with a level cap of 85. note the enormous difference in health and damage in the videos. and the guy is in heroic firelands gear- a full 150 item levels higher than ulduar gear (226)...

    so what you've basically done is take someone talking about time/level appropriate difficulty in content (say, Nidhogg from Zilart expansion in FFXI, level 75 content) and use a counter example that is absolutely not time/level appropriate (say, a level 95 character in Abyssea gear soloing level 75 Nidhogg). and that is your basis for a difficulty comparison?

    for the love of christ, did you even READ the strat page? (obviously not)

    so i ask again- are you irrational and ignorant, or just talking out of your ass? neither reflects particularly well on you, but i'm going to assume the latter again for your sake. because i'm such a nice guy.

    so who exactly are you to judge difficulty and skill in videogames, anyway? i participated in server first kills of most HNM content in FFXI, and i'd say Bahamut V.2 and Vrtra were the biggest challenges. i participated in server first clears of SSC, TK, BT, and Hyjal, and just missed the mark on Sunwell. I cleared Ulduar hard modes in 10 and 25 man content, got my rusted and iron-bound proto drakes... and i did it *before* ICC, much less the increased level cap in Cata.

    and none of my experiences in ffxiv even begin to rival any of my experiences in prior MMOs in terms of difficulty.

    and tell me, what do you know of difficulty and skill, anyway? it took you over a MONTH to beat Moogle? and where's your speed achievement? show me your 80-85 DPS parses (from start to finish, not just phase 2).

    see, here's the thing. when i talk about something being difficult, there's a pretty strong chance it's actually difficult. when i talk about something requiring skill, there's a pretty strong chance it actually requires skill. people took weeks and weeks to finally beat Yogg 25 regular, months to do the hard modes. the people who did that are clearly much better players than you. those people are also better than the majority of players who beat moogle within the first week. (again- more than a month before you)

    i speak from a position of experience, you speak from a position of bias and ignorance. and yet you have the audacity to assume *you* are the expert witness here? keep dreaming, kid.

    and p.s. thanks for underscoring *precisely* why i can't take 98% of this game's playerbase at all seriously.
    First of all, Fusional, you need to reevaluate your argument. You keep comparing XIV to WoW, and then you boast about your "feats" in XI as if the 3 are all connected...

    I'm gonna hit you back with one of those condescending, rhetorical questions you seem to love so much. Are you making irrational statements on purpose, or are you just ignorant? "I'm a nice guy, so I'll assume the latter" -lol, don't mean to be a prick, but just thought you should "see yourself."

    No one here, as far as I can tell, is saying that WoW is easier than XIV. Just b/c they dis WoW and *compare* it to XIV does not mean that they're saying **XIV** is harder. In fact, most of them are raging about how easy, and dull, XIV is in it's current state. When ppl insult XIV, using WoW as a reference, it shouldn't be difficult for you to figure out their logic:

    XIV sucks a$$ just like WoW does, THUS adjustments need to be made to bring about the same challenges we faced in **XI** (not that difficult to grasp).

    WoW is easy *COMPARED TO XI* , not XIV.....ok? Stop comparing WoW's content difficulty to XIV's content difficulty. Neither of them are challenging (compared to XI). That is the argument being made here.


    It's like you're arguing against yourself....I think everyone agrees, on a scale of 1-100, WoW is like a 50, and XIV is a 10. That's not the issue, though. We want XIV in the same league as XI. And seeing how "familar" you are w/ XI's content, I think you can agree that WoW doesn't even begin to compare (Pre-Abbysea).
    (4)