Quote Originally Posted by Razen_Arghast View Post
What 1 hit. I never said 1 hitting stuff would be good, unless they are way way below your power. I'm just asking to stay away from boring designs like having to fight a normal every-place mob that is at your power level for like 1 minute or more. It makes soloing for experience become non-efficient, item farming by hunting mobs even less efficient, combat slow, probably introduces needlessly long downtimes between mobs, and generally gives off a sluggish feeling. Like I said, there are so many better and smarter ways of introducing longer and more immersive battles with tougher mobs, than making normal mobs a chore to fight.
Well, dude, you have to remember this is a "fantasy" game. You're not fighting cats, birds, dogs, iguanas, gorillas, and w/e other ridiculous shit you can think of...you're fighting "magical creatures." Do you really think that NPCs would be fearful of a bunch of squirrels and rats that a handful of "naive, poorly skilled, weapon-weilding douchebags" can kill? No...and that's what the current fights come off as; and i'm not the only one that feels that way.

We're supposed to be fighting monsters that terrify "non-adventurers." What's so terrifying about monsters that a child could run out in kill if he/she had enough practice swinging a piece of metal around, rigorously. It's stupid. Do you ever see movies where two fighters just run up to each other and flail aimlessly at one another?

No...they square off, exchange blows, defend, maneuver, exploit weaknesses, counter, etc.