Quote Originally Posted by Allistar View Post
I don't understand something...in an RPG the greatest rewards is the journey you took when you get your character from level 1 to max level...the best part of doing all of that was everything you did in between...whether it be grinding in parties or solo, questing and following the main storyline...the endgame was another aspect of the main story...of course endgame became the it thing to do...but to be able to do endgame you had to progress through the game...but now we have people talking about getting to max level to do endgame...without even learning or experiencing anything that the game has to offer...this is an RPG...not and action game or a FPS or anything like that...the progress is meant to be slower more methodical...it involves interacting with everything and everyone...in involves writing hints down when you find something so that you can go back to it later...it involves getting together with other people to do different things...it involves everyone doing something different, everyone being different but working together to achieve a goal...
I do hold SE responsible for making the games as easy as they have, I can guarantee you that the majority of players calling for faster gameplay and easier leveling what not know what to do if this game had been done the way a true RPG should be done...but can't beat this horse any more than we already have...the game will change, and hopefully we can go back to what makes an RPG an RPG, and then we toss in the FF aspect and make it even more fun...


TL; DR:...I want longer battles...I want everyone to be able to actually contribute to the fight...not just 2 melee jobs/classes, I want mages to use more than 2 spells...
Bravo, my good friend. Bravo.