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  1. #11
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by zaviermhigo View Post
    I think if we had a little longer fights, pick up groups for Ifrit wouldn't be filled with retards who don't know how to play their class
    except fights took forever in ffxi, and leveling to 75 took forever in ffxi (i quit before they bumped the cap, so i can't comment on anything higher)... and yet the large majority of players still didn't really understand how to play their jobs.

    and when you'd try to give some helpful advice on how to perform better, you'd generally get a "whatever man i have 75 DRK WAR NIN RDM DRG PUP i know what i'm doing"

    apparently not, though?

    bad players will be bad, no matter how much grind you throw at them.


    anyway, i still think the answer isn't to prolong battles in normal leveling. seems better to me to have more dungeon content along the leveling path, and have the mobs inside those dungeons be harder, take a little longer to kill, etc.

    but if that isn't really an option until 2.0, then i guess having longer battles in normal xp would be fine as long as the xp reward is boosted to match.


    Quote Originally Posted by Allistar View Post
    I want mages to use more than 2 spells...
    and again- what good does it really do for mages to use more than 2 spells when leveling when they only use those 2 spells in endgame anyway?

    you're trying to treat the symptoms, not the cause.
    (1)
    Last edited by fusional; 02-23-2012 at 05:56 AM.