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  1. #1
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    You're taking the 20s comment too seriously and literally. There are too many factors to be taken into consideration.
    (1)

  2. #2
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    THe battles should be considerably longer, at least closer to cap. Perhaps not as long as XI's battles were, but much longer than they are now. Battles should be "dynamic" in the sense that they take strategy and you're constantly doing something, not "spam TP/MP moves on a large group of mobs".
    (2)

  3. #3
    Player
    Mort's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Mort Strife
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by TaalAzura View Post
    THe battles should be considerably longer, at least closer to cap. Perhaps not as long as XI's battles were, but much longer than they are now. Battles should be "dynamic" in the sense that they take strategy and you're constantly doing something, not "spam TP/MP moves on a large group of mobs".
    Well said! Agree!

    Atleast while you are in a party, it should require longer battles, so you can have interesting gameplay/combat. Tactics!

    When you are soloing i wouldent mind shorter fights! Id say 20 sec while soloing.
    40 sec when in full group. Of course that would mean that when in party, you have to face higher level mobs to be efficient.
    (0)
    Last edited by Mort; 08-18-2012 at 01:20 AM.

  4. #4
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by TaalAzura View Post
    THe battles should be considerably longer, at least closer to cap. Perhaps not as long as XI's battles were, but much longer than they are now. Battles should be "dynamic" in the sense that they take strategy and you're constantly doing something, not "spam TP/MP moves on a large group of mobs".
    XI's battles lasts mere seconds outside of Voidwatch and certain Abyssea NMs.
    (0)

  5. #5
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Why not just let me one-shot any normal mob with any WS already?

    Combat doesn't need to be any faster than it already is...
    (0)

  6. #6
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Klefth View Post
    Why not just let me one-shot any normal mob with any WS already?

    Combat doesn't need to be any faster than it already is...
    Faster attacking does not equal Faster Killing. You can attack faster but the HP of the Mob could be higher than what it is now. They only made attacking faster to feel more " Action" in the game nothing more nothing less. That does not mean we kill kill the mob with 1 shot in fact Yoshi-P said you could kill 1 Mob with 5 Weaponskills ( depending on what level you are and what level the mob is, determines how fast you kill the mob).
    (1)

  7. #7
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    For the record, I voted for longer fights. To be clear though, I mean that within reason. To cite an overused example, in FFXI, exp fights (the metric I assume Yoshi-P is using) take between 10s[Colibri] and 70s[Crabs]. Obviously your mileage may very, but that was the average length from my experience. That means that Yoshi-P's purported "20s fights" are actually pretty reasonable. At most, I would like to see closer to 30s fights rather than 20s.
    (0)

  8. #8
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    I'm concerned about the effectiveness of debuffs in a system where most mobs go down like it's half-off day at the Miner's Guild. Then again since there's probably not going to be a class devoted to debuffs, it's not like people wouldn't have something to do vs. trash mobs, and then use debuffs vs. bosses.

    I prefer slower-paced systems, aesthetically speaking, but the debuff thing is my only real mechanical concern.

    Edit: As some people have mentioned in the thread, I feel like 'faster fights' is being exaggerated a bit. We'll have to wait and see when we have more gameplay footage / the beta gets rolled out.
    (0)
    Last edited by Teakwood; 08-18-2012 at 12:48 AM.
    7UP!


  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    "You can beat your average monster with about 5 or 6 weapon skills, so your typical battle wraps up in around 15 or 20 seconds."

    Yep, no longer fights... darn.
    (0)

  10. #10
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rokien View Post
    "You can beat your average monster with about 5 or 6 weapon skills, so your typical battle wraps up in around 15 or 20 seconds."

    Yep, no longer fights... darn.
    Except 15-20 seconds is almost double what it takes to kill an average level mob now and five weaponskills is more than it takes now, even for a Paladin. Try harder.
    (0)

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