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  1. #21
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Fated View Post
    ITT OP makes a one sided poll so he can get thumbed.

    The combo system is a great introduction, however, it needs a ton of refinement.
    Umm, how is it one sided? He simply asked if you like it or not. Thats 2 opposing choices, and he offerse nothing in an attempt to push your opinion one way or the other.
    (1)

  2. #22
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Corrderio View Post
    Good idea, but bad execution. The directional thing for melee is more of a crutch than anything.
    I'd be fine with the directional thing if some of the combos didn't require you to move around halfway through, or at least if starting a combo locked the mobs directional position so you can move around the mob and continue your combo.
    (1)

  3. #23
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    283
    Vote here if you voted for any vote here in this vote here thread.
    (2)

  4. #24
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Thread really needs polls turned on for users...Seriously it's in the code you guys are using just get your "Forum guy" to flip the switch.

    We allready seen you could do polls when you asked us what Yoshi's avatar was.

    POLLS please, I'm tired of "Like this" for poll threads...
    (4)

  5. #25
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    when i'm playing mele classes i love the combo system. the location to continue it is a nice addition.

    when i am on mage i absolutely hate the system they put in place for it. doing the same type item repeatedly for a combo isn't much fun at all. fire-fire-fire. if they had left a tp move like flashfreeze in place and been able to combo it into like flashburn or flashfreeze with the added status effects from the spell they would have been really nice.
    (0)


    http://crystalknights.guildwork.com/

  6. #26
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SwordCoheir View Post
    I'd be fine with the directional thing if some of the combos didn't require you to move around halfway through, or at least if starting a combo locked the mobs directional position so you can move around the mob and continue your combo.
    I don't mind the idea to promote movement for a bonus on your WS (Crit bonus, accuracy, attack, chance of a debuff, etc.) however that being a requirement for a combo did more harm than good.
    (3)

  7. #27
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Quote Originally Posted by Corrderio View Post
    I don't mind the idea to promote movement for a bonus on your WS (Crit bonus, accuracy, attack, chance of a debuff, etc.) however that being a requirement for a combo did more harm than good.
    This exactly ^
    (2)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  8. #28
    Player

    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    426
    Quote Originally Posted by Fated View Post
    ITT OP makes a one sided poll so he can get thumbed.

    The combo system is a great introduction, however, it needs a ton of refinement.
    This.

    I like the combo system and I don't want them to abolish it, but allow us more combo flexibility. Get rid of the position requirements (but keep the position bonuses). Give us more combos to choose from - I don't like doing the same 2 or 3 combos over and over again. Give us an incentive to use combos, but also give us an incentive to use singular skills - more options, more things we can combo into and out of, etc.
    (3)
    Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.

    Quote Originally Posted by kensredemption
    I'd rather play solo than play with a bunch of elitists.

  9. #29
    Player
    Shaedhen's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    165
    Character
    Hazel Hargreaves
    World
    Ragnarok
    Main Class
    Carpenter Lv 90
    Solo combos in a mmo, great.
    IMO they should have focused on battle regiments first, then introduce this combo system with way more flexibility.
    (0)

  10. #30
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    283
    Quote Originally Posted by Jynx View Post
    Thread really needs polls turned on for users...Seriously it's in the code you guys are using just get your "Forum guy" to flip the switch.

    We allready seen you could do polls when you asked us what Yoshi's avatar was.

    POLLS please, I'm tired of "Like this" for poll threads...
    Oh I liked this post brah!

    Quote Originally Posted by Shaedhen View Post
    Solo combos in a mmo, great.
    IMO they should have focused on battle regiments first, then introduce this combo system with way more flexibility.
    I don't see what the issue is here, battle regiments were a horrible mechanic that required damn near perfect timing and ruined otherwise perfectly good teams because they couldn't pull that extra timing out of nowhere and resulted in a lot less people wanting to do parties without that much of an added benefit, Giving people solo combos in an mmo makes more sense than making strangers have perfect teamwork and timing on the spot.
    (2)
    Last edited by Zeref; 01-06-2012 at 08:22 PM.

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