Combos are an amazing addition to this game, can only imagine if they had been on the table from the start. If all the money spent on the mechanics that were trashed had gone to Ws combos not to mention if it had the past 2years of player testing. I hope to see more built ontop of what alrdy exsists, for example take into account that most mobs and melee should do more line and conal AoE attacks so as to add the idea that placement around the mobs is an important mechnics for more then just combos but damage avoidance as well. Seems like that was suppose to play and important part in this game from get go, noting many of the lower mobs conal tp attacks. ex.-puks, yarson. What im talkn about is. Take Uraeus petrify att. Its a conal right. So give us the time we need to get out of it. What are we talkn here. and extra second maybe two. FOR THAT MATTER- alow us to turn around to avoid it like gaze atts in XI. I can only hope that all this is stuff that was in the works from day one but server lag/issues had crimpled the implementation. And also hope that 2.0 will see the overhaul of monster AI and abilities. I dont like it when mobs cast spells we no longer have.
To sum it up. Add to the combo system. Being able to combo silmier to BR without have to Q would be a very interesting and fun addition if done right, and i do beleive what most people are hopn for! Br added effects where imo more strategic then what XI had. Keep em.
And the new crit incentives on comboing is also a much better way then creating visual elemental effects with and added bonus. Would like to see Mages gain tp threw casting where in combod spells cost tp and a say half the mp cost rather then so much mp OR perhaps comboing spells reduce mp cost of next spell say maybe only -20% or something small.