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  1. #1
    Player
    ARytheart's Avatar
    Join Date
    Sep 2011
    Posts
    19
    Character
    Azrum Rytheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Combos are an amazing addition to this game, can only imagine if they had been on the table from the start. If all the money spent on the mechanics that were trashed had gone to Ws combos not to mention if it had the past 2years of player testing. I hope to see more built ontop of what alrdy exsists, for example take into account that most mobs and melee should do more line and conal AoE attacks so as to add the idea that placement around the mobs is an important mechnics for more then just combos but damage avoidance as well. Seems like that was suppose to play and important part in this game from get go, noting many of the lower mobs conal tp attacks. ex.-puks, yarson. What im talkn about is. Take Uraeus petrify att. Its a conal right. So give us the time we need to get out of it. What are we talkn here. and extra second maybe two. FOR THAT MATTER- alow us to turn around to avoid it like gaze atts in XI. I can only hope that all this is stuff that was in the works from day one but server lag/issues had crimpled the implementation. And also hope that 2.0 will see the overhaul of monster AI and abilities. I dont like it when mobs cast spells we no longer have.
    To sum it up. Add to the combo system. Being able to combo silmier to BR without have to Q would be a very interesting and fun addition if done right, and i do beleive what most people are hopn for! Br added effects where imo more strategic then what XI had. Keep em.
    And the new crit incentives on comboing is also a much better way then creating visual elemental effects with and added bonus. Would like to see Mages gain tp threw casting where in combod spells cost tp and a say half the mp cost rather then so much mp OR perhaps comboing spells reduce mp cost of next spell say maybe only -20% or something small.
    (2)

  2. #2
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ARytheart View Post
    Combos are an amazing addition to this game, can only imagine if they had been on the table from the start. If all the money spent on the mechanics that were trashed had gone to Ws combos not to mention if it had the past 2years of player testing. I hope to see more built ontop of what alrdy exsists, for example take into account that most mobs and melee should do more line and conal AoE attacks so as to add the idea that placement around the mobs is an important mechnics for more then just combos but damage avoidance as well. Seems like that was suppose to play and important part in this game from get go, noting many of the lower mobs conal tp attacks. ex.-puks, yarson. What im talkn about is. Take Uraeus petrify att. Its a conal right. So give us the time we need to get out of it. What are we talkn here. and extra second maybe two. FOR THAT MATTER- alow us to turn around to avoid it like gaze atts in XI. I can only hope that all this is stuff that was in the works from day one but server lag/issues had crimpled the implementation. And also hope that 2.0 will see the overhaul of monster AI and abilities. I dont like it when mobs cast spells we no longer have.
    To sum it up. Add to the combo system. Being able to combo silmier to BR without have to Q would be a very interesting and fun addition if done right, and i do beleive what most people are hopn for! Br added effects where imo more strategic then what XI had. Keep em.
    And the new crit incentives on comboing is also a much better way then creating visual elemental effects with and added bonus. Would like to see Mages gain tp threw casting where in combod spells cost tp and a say half the mp cost rather then so much mp OR perhaps comboing spells reduce mp cost of next spell say maybe only -20% or something small.
    VOTE HERE IF YOU THINK ARYHEART NEEDS TO LEARN HOW TO PARAGRAPH.
    (19)

  3. #3
    Player
    Lurex's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    458
    Character
    Ian Nai
    World
    Balmung
    Main Class
    Goldsmith Lv 70
    Vote here if you think I need to add to my post count ^^
    (1)

  4. #4
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    It's time for another Good Idea - Bad Idea.

    Good Idea: The combo system in general.
    Bad Idea: The lack of combo choices given to us.
    (4)

  5. #5
    Player
    SnickleWhiskers's Avatar
    Join Date
    Nov 2011
    Posts
    245
    Character
    Loridion Lenchvire
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by BlaiseLallaise View Post
    It's time for another Good Idea - Bad Idea.

    Good Idea: The combo system in general.
    Bad Idea: The lack of combo choices given to us.
    he runs around in underwear!


    I can't be the only one getting this reference.
    (2)

  6. #6
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Good idea, but bad execution. The directional thing for melee is more of a crutch than anything.
    (2)

  7. #7
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Corrderio View Post
    Good idea, but bad execution. The directional thing for melee is more of a crutch than anything.
    I'd be fine with the directional thing if some of the combos didn't require you to move around halfway through, or at least if starting a combo locked the mobs directional position so you can move around the mob and continue your combo.
    (1)

  8. #8
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SwordCoheir View Post
    I'd be fine with the directional thing if some of the combos didn't require you to move around halfway through, or at least if starting a combo locked the mobs directional position so you can move around the mob and continue your combo.
    I don't mind the idea to promote movement for a bonus on your WS (Crit bonus, accuracy, attack, chance of a debuff, etc.) however that being a requirement for a combo did more harm than good.
    (3)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Quote Originally Posted by Corrderio View Post
    I don't mind the idea to promote movement for a bonus on your WS (Crit bonus, accuracy, attack, chance of a debuff, etc.) however that being a requirement for a combo did more harm than good.
    This exactly ^
    (2)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  10. #10
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    ITT OP makes a one sided poll so he can get thumbed.

    The combo system is a great introduction, however, it needs a ton of refinement.
    (5)

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