If the gear system wasn't so convaluted you'd probably see more people in relevant gear.
If the gear system wasn't so convaluted you'd probably see more people in relevant gear.
Legitimately curious on that. What do you find convoluted about XIV's gearing for relevance? I mean, generally speaking, higher stats = better. A need for specific type of stats is not at all a thing for most non-Savage+ content. The games restrictions on jobs that can equip gear that isn't for them is minimal now. There's only a few secondary stats to actually think about too, which again, is not even needed for the majority of content to be nit picky about.
I'm not referring to the gear itself. I mean how you get the gear - different vendors, multiple types of tomes, various tokens (sometimes you're visiting 2 or 3 different vendors for one piece) - and at no stage does the game give you any clue about where to find the gear, or how the system works. Then they swap it all around, change tomes, move vendors. After you've been doing it a while you get a feel for how it's going to work, but when you stop and think about it its not very obvious, particularly to new people just starting the gear grind.
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