I loved my enchanter back in EverQuest and adore true crowd control situations, but the abilities we have in this game are garbage and this would just lead to constant wipes. SE doesn't give us the tools for true crowd control, unfortunately.





I loved my enchanter back in EverQuest and adore true crowd control situations, but the abilities we have in this game are garbage and this would just lead to constant wipes. SE doesn't give us the tools for true crowd control, unfortunately.
I don't know if these suggestions may be useful or not, but I'm agree with anyone think that dungeons are too boring!
A better AI for mobs is good for me, specially for humanoid enemies (also logical for these).
In my opinion dungeons should be little worlds, always unpredictable in terms of enemies, events, difficulty, strategy and rewards.
Also not all dungeons should have the same duration, complexity, layout or number of bosses.
I just wonder why farm time must be synonimous of boring time.
Just give a good reason to repeat any dungeon and players will do it anyway.
That's the problem though, they might be called dungeons but they aren't, they are adventures that you can repeat. There isn't one dungeon that doesn't have a story to it. I would like actual dungeons with a POTD like feel to it, maybe modular where the setup can always change and even beating/how you beat a boss or how long you take or move you use can influence future paths.
Like let's say 2nd boss has a bomb monster and if you allow it to explode at a certain spot it will open a new path, the risk being that you have to make sure the boss is low enough when it uses it's explosion otherwise you die(in this case the dungeon would end if all fall during combat much like POTD).
But varied actual dungeon content like that would be nice, we don't currently have that with these adventures. We have set pieces that only serve to help teach players new mechanics while also offering them a quick way to cap their weekly tomes.
I'm not sure how I feel about these particular buffs, but I'm not averse to the general idea. It would be nice to consider the ARPG system of adding random modifiers to create occasion surprise 'champion' mobs just to keep dungeons feeling fresh and slightly randomized each time. Nothing too chaotic, at least not on the normal dungeon runs. Even just things like 'enemy splits into 3 when killed' or 'immune to stun' and similar modifiers would be very interesting. I was kind of hoping for this with PoTD, actually.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



