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  1. #31
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,584
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I loved my enchanter back in EverQuest and adore true crowd control situations, but the abilities we have in this game are garbage and this would just lead to constant wipes. SE doesn't give us the tools for true crowd control, unfortunately.
    (0)

  2. #32
    Player
    Finalplayer's Avatar
    Join Date
    Sep 2017
    Posts
    8
    Character
    Mr Macigno
    World
    Ragnarok
    Main Class
    Paladin Lv 70
    I don't know if these suggestions may be useful or not, but I'm agree with anyone think that dungeons are too boring!
    A better AI for mobs is good for me, specially for humanoid enemies (also logical for these).
    In my opinion dungeons should be little worlds, always unpredictable in terms of enemies, events, difficulty, strategy and rewards.
    Also not all dungeons should have the same duration, complexity, layout or number of bosses.
    I just wonder why farm time must be synonimous of boring time.
    Just give a good reason to repeat any dungeon and players will do it anyway.
    (0)

  3. #33
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    That's the problem though, they might be called dungeons but they aren't, they are adventures that you can repeat. There isn't one dungeon that doesn't have a story to it. I would like actual dungeons with a POTD like feel to it, maybe modular where the setup can always change and even beating/how you beat a boss or how long you take or move you use can influence future paths.

    Like let's say 2nd boss has a bomb monster and if you allow it to explode at a certain spot it will open a new path, the risk being that you have to make sure the boss is low enough when it uses it's explosion otherwise you die(in this case the dungeon would end if all fall during combat much like POTD).

    But varied actual dungeon content like that would be nice, we don't currently have that with these adventures. We have set pieces that only serve to help teach players new mechanics while also offering them a quick way to cap their weekly tomes.
    (0)

  4. #34
    Player
    Solemn's Avatar
    Join Date
    Sep 2017
    Posts
    13
    Character
    Solemn Reign
    World
    Cactuar
    Main Class
    White Mage Lv 70
    I'm not sure how I feel about these particular buffs, but I'm not averse to the general idea. It would be nice to consider the ARPG system of adding random modifiers to create occasion surprise 'champion' mobs just to keep dungeons feeling fresh and slightly randomized each time. Nothing too chaotic, at least not on the normal dungeon runs. Even just things like 'enemy splits into 3 when killed' or 'immune to stun' and similar modifiers would be very interesting. I was kind of hoping for this with PoTD, actually.
    (0)

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