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  1. #10
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    This is a great start towards something that could make dungeons more fun / shorter and teach people a thing or two the hard way..

    Like someone said though, it would require an overhaul of the dungeons. Which I think we're really past due for a QoL adjustment. Just adjusting the # of mobs, increasing the XP and shortening the paths mixed with this would bring things up a bit.

    I'm taking this as a rough draft, though others here see it as its final documentation. This is an idea to expand on.

    Taking this idea and putting it in say Sastasha. A lot of the trash mobs up to the first boss can be removed and placed in with something else. Stick with the groups of two and add in one odd-ball to the side. Get them use to Pack members and calling in an occasional 3rd mob.

    Thinking of it later, to have a mob turn and attack with a random attack to a player would make you want to use Cover, or low blow or the DPS can stun lock the guy.
    (2)
    Last edited by Leigaon; 09-27-2017 at 10:46 PM.