I'm waffling on using one on PLD or WAR. I really want a max level tank again. But I just... Don't.... Have.... Time... Even with those snappy tank queues. Ahhh.
I'm waffling on using one on PLD or WAR. I really want a max level tank again. But I just... Don't.... Have.... Time... Even with those snappy tank queues. Ahhh.
I've never minded them. You're going to meet veteran players who still suck balls at the game and can't seem to get the basics of their role or mechanics down or do them well. On the other end, I've met new players who boosted and even have a couple friends who boosted who picked things up near instantly and do very well.
People blow out of proportion what jump potions will do. If bad players use them, they were probably gonna be bad even if they leveled the class. If good players use them, they may be mediocre for a few days and will pick it up. So if SE opens it up I say let people buy however many boost they want.
Though they really could do some "play testing" to let you see if you like the class or not, even using potd it can be hard because some classes now get a nice handful of changes past 60.
While I agree that the leveling process doesn't make good players--I'm not good at playing monk for instance even though I've leveled it mostly through dungeons--prior to jump potions I had never had to explain what a tank buster and a defensive cool down were to a tank in a current Extreme trial. I have now. I'm not good at playing mnk because I still have to think about my next move--not because I don't know what my abilities do. It would be nice if you use a jump potion, especially if you don't have another job at cap, if it stuck you in some sort of advanced Hall of the Novice which made you go through all of your abilities so that you can see what the effects are before letting you loose in the general population.
Last edited by Naria; 09-28-2017 at 12:15 AM.
It's a good excuse for me to wave over poor performing players I meet in dungeons sometimes.
"Oh they probably just bought a jump pot, nobody could be THAT bad!" etc...
Even though in my heart I know it's not true and people can indeed be upsettingly poor at their role for whatever reason.
http://king.canadane.com
Since I do not know your play style, or what you would intend to do with with a capped tank, I would suggest to look at the dollar value per level you get from using the potion. If you use a jump potion for Paladin, you will be getting an average of $3.57 per level. For Warrior, you will be getting an average of $1.25 per level.
Just based on that, I would use the potion on Warrior since you would get the most dollar wise per level.
I'm indifferent to the jump potions because SE hasn't done its share enough to wash its hands of whether or not a player's bad because of it. There's no upgraded hall of novice for lvl 60 gameplay and the last easily accessible training dummy in wolve's den pier is now for pvp skills only. Even if a brand new player goes out of his way to learn a job from guides and tooltips, his practical learning venues are lvl 60 dgns (much to the contention of the playerbase) and the lvl 60 open world maps.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
They really do need to expand the Hall of Novice to be a decent tutorial. Maybe have a different tutorial for every job so people get at least an idea on how things work. Not just..."fight that, dodge that...now fight and dodge. Good? Ok, bye."I'm indifferent to the jump potions because SE hasn't done its share enough to wash its hands of whether or not a player's bad because of it. There's no upgraded hall of novice for lvl 60 gameplay and the last easily accessible training dummy in wolve's den pier is now for pvp skills only. Even if a brand new player goes out of his way to learn a job from guides and tooltips, his practical learning venues are lvl 60 dgns (much to the contention of the playerbase) and the lvl 60 open world maps.
I admit, I bought a story jump potion for my alt. She was lvl 60 pld. But I never finished Heavensward on her. To be honest I hated every aspect of that expansion and just wanted it behind me so I could move on to Stormblood, an expansion that in my opinion had not only a better story but npc’s I enjoyed interacting with.
No more cast bars for Bard! Thank you, Yoshi-P! All hail our lord and savior!
In terms of player skill, they don’t matter. Bad players have always been had, even before the potions—even before PotD. Those who care to learn their class—whether they jump or not—will do so. Those who do not, will not. While I wouldn’t purchase one because I enjoy the leveling aspect (even for alts), I see the value of them in making alts for raiding, or for jumping to play with friends.
Bad players will be bad, potion or no potion. That has always been the case, and it has not really changed much since they were introduced.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
I admit to having six characters total. YES, I know I don't HAVE to. But I'm used to it and I want to. I leveled three of them through the entire MSQ up to Stormblood, and one through Stormblood. So I admit to using MSQ jump potions for the last three. Half and half isn't bad.Leveled them through dungeons to 60 so I'd like to think I'm not THAT bad. :P
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.