No game I've ever played that has an official way to purchase in-game currency for cash has seen a reduction or elimination of 3rd party rmt spamming. In-game inflation does tend to go up though.
No game I've ever played that has an official way to purchase in-game currency for cash has seen a reduction or elimination of 3rd party rmt spamming. In-game inflation does tend to go up though.
In which game do game tokens cause inflation? They do not create in game money out of thin air.
Also, this absolutely does reduce RMT's incentive to sell currency because most people will be willing to pay more for official currency than risk getting banned for buying the fake stuff.
All of them. Inflation via usage. It takes money out of the pockets of people hoarding it and puts it in the pockets of those buying it to spend. It further encourages farming for the goal of generating funds and as more people are out farming and exchanging the currency people start jacking prices up to take advantage.In which game do game tokens cause inflation? They do not create in game money out of thin air.
Also, this absolutely does reduce RMT's incentive to sell currency because most people will be willing to pay more for official currency than risk getting banned for buying the fake stuff.
It doesn't discourage RMT sellers, they still make money doing it. The only thing that stops the RMT sellers is the shutdown of the game. It does encourage people to start buying currency that wouldn't otherwise though.



In truth, EverQuest has at least gotten rid of plat sellers when implementing the ability to use coins gotten from subscribing and giving them to a merchant to bu a bag of plat. EverQuest2 has tokens one can buy with real money, but also can trade them on the broker for in game plat. This has helped with RMT chat though there still are bot armies.
Who knows, a token could work. /shrugs
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