One lim punch should be blunt resistance down AOE though so we can have one full AOE combo.
One lim punch should be blunt resistance down AOE though so we can have one full AOE combo.
what i wish?(because i expect no changes at all for mnk) what they remove the slowdown of riddle of fire of mnk at the exchange of a lower dmg boost, and what they change brotherhood too to fit all kind of attacks(spells included) to give back chakra at a maibe slight lower chance to get them
SMN: Sustain. Number 1, with a bullet. Would also like to improve pet responsiveness and just cleaning up some of the lockouts. I like the idea of rotations built on certain lockouts, but right now it's more cumbersome than anything.
MCH: We've already gone through 3 seperate gameplay changes since Stormblood hit, and we do not need another. Mostly just some quality of life changes like the Overheat lockout decreased, and maybe some potency increases on the heated shots.
RDM: Slightly decrease the cooldown on Acceleration.
That's all I have opinions on. Bard and Samurai are in a really good place, and I'm leveling monk and dragoon so I can't comment on them.


I want a complete overhaul of Monk's kit to remove the huge number of useless trash actions Monk has.
Naturally, since this should have happened at 4.0 and since most every aspect of Stormblood has led me to believe the devs care less about Monk than any job, this probably isn't going to happen.
Last edited by SpeckledBurd; 09-26-2017 at 10:59 PM.
Dps wise I don't see SMN needing help, but less piano key playing and smoothing out the flow of abilities will help a lot. I am not keeping high hopes though. I am a pessimist. If something good happens I am more happy because od it.

I really, really want a lot of changes on the MCH.
I was main MCH during all HW, but now, I've to say it's worst job I've ever played on the game...
Hard to play, makes me a headache everytime I play it, for a little dps boost compared to the BRD - and we don't have a lot of Support compared to the BRD...
I just don't enjoy to play it anymore.
Oh, and I'm affraid for the SAM: he's powerfull, but exactly as the MNK was during HW, and we all know what happened to the MNK at the end of HW...
"Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle


I want to look at MNK and feel like there's a point to level past 62. I normally gravitate to playing the Monk of any game that I can but this one is seriously failing to hold any interest.

For DRG, I would like to see that an accidental press of BotD during LofD would not kill it. I would like to see the animation delay of Nastrond fixed. The number of times I have pressed it facing the target then see activate in a different direction because I am moving for a positional is just wrong.

I'm mostly just hoping that Rook Overdrive stops destroying the turret and just deactivates it for the 30 seconds. Quite often I miss the debuff falling off and I don't have my turret deployed for awhile.
Personally, I'd just like to see MCH heat per shot go back up to 10. Shorter barrel lockout after OH would be nice, but just having 10 heat per shot would be enough to make me happy with the job.
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