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Thread: 4.1 and us dps

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  1. #1
    Player
    Trufrost's Avatar
    Join Date
    Jul 2017
    Posts
    19
    Character
    Rancid Vice
    World
    Goblin
    Main Class
    Summoner Lv 70

    4.1 and us dps

    What changes are looking forward to/ hoping for? Some classes need tweaks, some need major overhauls. What do you think?
    (0)

  2. #2
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    1 melee, 2 caster and 1 p. ranged meta. :P

    Seriously though. Less clunk on SMN and a bit of magical DPS synergy so we get rid of PF unnecessarily locking out SMN or casters all together from their random "Kill" parties.
    (8)

  3. #3
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Phoenicia View Post
    1 melee, 2 caster and 1 p. ranged meta. :P

    Seriously though. Less clunk on SMN and a bit of magical DPS synergy so we get rid of PF unnecessarily locking out SMN or casters all together from their random "Kill" parties.
    I do not think ppl do that because casters are that far behind. MCH/BRD just boost whole party damage output so ppl can get better personal dps in fflogs. PPl just only care about their own personal fflogs performance and that combination offer best possible chance for it.
    (5)

  4. #4
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Sunako View Post
    I do not think ppl do that because casters are that far behind. MCH/BRD just boost whole party damage output so ppl can get better personal dps in fflogs. PPl just only care about their own personal fflogs performance and that combination offer best possible chance for it.
    I know why it exists. I was half joking about the first line.

    My gripe is the random PF that can't even make the combined buff work well enough to give that boost. I mean it's a random "kill" group, not "fflogs run" or a static trying to optimize runs for orange parses (which are attainable without that optimal setup).
    (2)

  5. #5
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I'm not really unhappy with any of them, but if they can do a really good job with smoothing over summoner 'clunkiness' that will be exciting. I don't expect a revamp this deep but rewriting the pet controls and responsiveness from the ground up would be a big deal for them.
    (4)

  6. #6
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    I think at some point weaponskill combos will be one button to reduce button bloat.
    (4)

  7. #7
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    What I'm looking forward to: Some QoL changes for MCH and SMN to make gameplay... tolerable... I get that numbers wise they're in a great place but that doesn't change how you need top tier performance to perform... effectively worse then classes like SAM, BLM and MNK

    What I'm not looking forward to: Any change to MNK. I'm so happy with MNK as it is now that any nerf/skill change will scare me quite a lot, even if they change RoF. I'd be OK with a Tornado Kick rework though
    (2)

  8. #8
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    I expect a lot of QoL for SMN over the next few patches. My current expectation is removing the Aetherflow lockouts, and reducing the potency of Ruin II down to 80. Later I expect Bahamut to be fixed so it no longer procs Wyrm Wave on oGCDs, with Wyrm Wave's potency buffed and cast time nerfed.
    (1)

  9. #9
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,907
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Summoner used to be my main DPS class, so I realy hope SE shows some love to the Summoners.
    (1)

  10. #10
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    WELP as *cough* RDM, hoping SCH gets looked at, I would really appreciate it if 2 things happen (YES SCH IS A DPS DUH GOSH GUYS.):

    1. Miasma II's MP cost is reduced. [PLease for the love of Eos] The MP cost should be about 150% cost of broil. 175% tops. Blizzard II was 133% the cost of Broil for reference. THIS IS MOSTLY WHAT I WANT CHANGED.
    2. Miasma II is based on location of target, not around SCH (like Gravity.) [This seamlessly replaces the function of both Blizzard II and Aero for aoe and single target DPS. Its SCH's Version of Aero 3. WHM would spam Aero 3 if they didn't have god Tier Holy to spam.]
    (0)

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