What changes are looking forward to/ hoping for? Some classes need tweaks, some need major overhauls. What do you think?
What changes are looking forward to/ hoping for? Some classes need tweaks, some need major overhauls. What do you think?
1 melee, 2 caster and 1 p. ranged meta. :P
Seriously though. Less clunk on SMN and a bit of magical DPS synergy so we get rid of PF unnecessarily locking out SMN or casters all together from their random "Kill" parties.
I do not think ppl do that because casters are that far behind. MCH/BRD just boost whole party damage output so ppl can get better personal dps in fflogs. PPl just only care about their own personal fflogs performance and that combination offer best possible chance for it.
I know why it exists. I was half joking about the first line.I do not think ppl do that because casters are that far behind. MCH/BRD just boost whole party damage output so ppl can get better personal dps in fflogs. PPl just only care about their own personal fflogs performance and that combination offer best possible chance for it.
My gripe is the random PF that can't even make the combined buff work well enough to give that boost. I mean it's a random "kill" group, not "fflogs run" or a static trying to optimize runs for orange parses (which are attainable without that optimal setup).
I'm not really unhappy with any of them, but if they can do a really good job with smoothing over summoner 'clunkiness' that will be exciting. I don't expect a revamp this deep but rewriting the pet controls and responsiveness from the ground up would be a big deal for them.
I think at some point weaponskill combos will be one button to reduce button bloat.
What I'm looking forward to: Some QoL changes for MCH and SMN to make gameplay... tolerable... I get that numbers wise they're in a great place but that doesn't change how you need top tier performance to perform... effectively worse then classes like SAM, BLM and MNK
What I'm not looking forward to: Any change to MNK. I'm so happy with MNK as it is now that any nerf/skill change will scare me quite a lot, even if they change RoF. I'd be OK with a Tornado Kick rework though
I expect a lot of QoL for SMN over the next few patches. My current expectation is removing the Aetherflow lockouts, and reducing the potency of Ruin II down to 80. Later I expect Bahamut to be fixed so it no longer procs Wyrm Wave on oGCDs, with Wyrm Wave's potency buffed and cast time nerfed.
Summoner used to be my main DPS class, so I realy hope SE shows some love to the Summoners.
WELP as *cough* RDM, hoping SCH gets looked at, I would really appreciate it if 2 things happen (YES SCH IS A DPS DUH GOSH GUYS.):
1. Miasma II's MP cost is reduced. [PLease for the love of Eos] The MP cost should be about 150% cost of broil. 175% tops. Blizzard II was 133% the cost of Broil for reference. THIS IS MOSTLY WHAT I WANT CHANGED.
2. Miasma II is based on location of target, not around SCH (like Gravity.) [This seamlessly replaces the function of both Blizzard II and Aero for aoe and single target DPS. Its SCH's Version of Aero 3. WHM would spam Aero 3 if they didn't have god Tier Holy to spam.]
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