で、フェルクリーブで使命と原初の解放が、今まで個別にアクションそうといられたんですけど、スタンスによって使える使えないが変わるので、お引き換えアクションになりますso? the whole war side of the community complained that if palading had utility it should not have the damage, they gave war the damage then complained about utility now you get utility and going to complain about damage again? I'd say a smalll potency reduction wont break it for war, even then It might not even be a potency reduction and even if it was I would not surprised and you should not worry.
"As for Fell Cleave and Inner Release, until now they've been separate actions, but whether or not you can use them changes depending on stance, so they will become interchangable actions."
Depending on what you think this means for war it could be very bad, because it could mean that fell cleave may only be usable under inner release? This was the cost I was talking about. This is not a minor nerf for raid utility.
It's....a little better. Not significantly bc as I stated you won't just blow your CDs willy nilly. It's 12% every 90 seconds if you're a bad tank that doesn't use Cds and dies constantly to tankbusters. Or in fights such as O1 or 2 normal mode where OT is literally just a dps(whyyyy???).
But....PLD also has its shield constantly blocking attacks, the ever useful intervention and the improved 20% CD cover, and the utility emergency clemency of which WAR has no equivalent. And War dps is only baaaaarely above PLD...like less than 50 dps, so I don't mind this war buff at all, if anything it brings WAR and PLD more on par.........but seriously rip DRK.
http://na.finalfantasyxiv.com/lodestone/character/12116351/
Veil is a 10% shield every 2 minutes at zero cost whatsoever. This thing (allegedly via unofficial translation) is a 4% shield every min (8% every 2). Stop getting your knickers in a twist. It's flat out worse than veil unless you CONSUME a cooldown.
This isn't some pld killer. Sure you can use your ENTIRE defensive suite and beat veil. Jebus chill out people. This is actually a reasonable ability. Worse than the equivalent that has a direct tradeoff to increase power and has some nuance in how to use it to make it legit interesting to figure out how best to use it.
This is a really nice direction and we should hope they continue this interesting and reasonable power style abilities for all tanks and jobs.
Kudos to SE for taking a terribad ability and making a reasonably powered, useful, easy to use yet nuanced ability that even fits the theme of the job. Nicely done.
Last edited by Aana; 09-30-2017 at 04:36 PM.
In that case passage of arms needs a wayyy faster deployment time and DV still needs ita cd cut short by around 30 seconds because since warrior has more hp, their 8% shield is wayyy better than a 10% paladin hp shield and the sacrifice of one or 2 cd's for such a shield is a valid trade off since healer can dps and tbn/int./cov. exist to shield the war
I'd still have prefered that warrior gets a holmgang interaction and stays true to damage tank
Also i don t like how they assimilate the tanks which is my biggest annoyance tbh...and drk NEEDS help
WAR doesn't have more HP than PLD outside of Defiance, so DV would be stronger than an 8% shield from Shake it Off. In Defiance, 8% of WAR's HP is the same as 10% of PLD's HP, so the shields would be equally as strong (but that would mean you're in tank stance which isn't a good thing). If the shield worked with Thrill of Battle's HP boost before consuming it, it would still be slightly weaker than the 10% from DV.In that case passage of arms needs a wayyy faster deployment time and DV still needs ita cd cut short by around 30 seconds because since warrior has more hp, their 8% shield is wayyy better than a 10% paladin hp shield and the sacrifice of one or 2 cd's for such a shield is a valid trade off since healer can dps and tbn/int./cov. exist to shield the war
PLD still has more utility. It can rotate DV and PoA every minute to match Shake it Off's cooldown (if it doesn't get increased), Cover is great for things like Critical Hit in O3S and Aero III/Earthshakers in O4S, and Intervention is a lot of free mitigation during any fight. WAR isn't going to burn multiple cooldowns every time Shake it Off is up because they're its only mitigation. PLD/DRK have a lot of free mitigation for every tankbuster through Sheltron/TBN, WAR doesn't.
Last edited by Launched; 09-30-2017 at 07:32 PM.
That wouldn't make sense, inner release is a level 70 skill, fell cleave 54, that would make the skill useless for low leveled toonsで、フェルクリーブで使命と原初の解放が、今まで個別にアクションそうといられたんですけど、スタンスによって使える使えないが変わるので、お引き換えアクションになります
"As for Fell Cleave and Inner Release, until now they've been separate actions, but whether or not you can use them changes depending on stance, so they will become interchangable actions."
Depending on what you think this means for war it could be very bad, because it could mean that fell cleave may only be usable under inner release? This was the cost I was talking about. This is not a minor nerf for raid utility.
When you see someones glamour with non matching boots
wat ?
WAR can Holmgang every 3min, which is incredibly good for tank busters. On top of that, Vengence and ToB are up every 2min, and they still have RI for physical damage and Rampart. Compared to Shadow Wall and Sentinel with their 3min CDs and HG/LD with 7/5 min CD, WAR effectively has more mitigation available through CDs than the other tanks, without even counting RI since it's physical only and might be useless in a lot of instances (just like Dark Mind for DRK). And if you, for whatever reasons, need any more survivability than that (which you shouldn't with current fights, but we never know, Ultimate might give us such needs), you still have the possibility to go Defiance and use IB and Equilibrium.
Instead of looking solely at the number of available CDs, you should look at their durations and recast times. Shorter recast CDs are what makes WAR so good. On top of that, you might be able to sacrifice a CD for Shake it off when it's at the end of its duration. For example, you use Vengence for a TB, which lasts 15 seconds. If raid-wide mitigation is needed some time after, you can use Shake it off at the last remaining second on Vengence and depending on the duration of Shake it off (which we still don't know about), it might be completely do-able and worth it since you wouldn't really "sacrifice" anything and still boost Shake it off.
I really hope that DRK will get something in that patch. I really do. But they didn't even mention the job at all in the LL and it saddens me.
Last edited by Freyyy; 09-30-2017 at 07:57 PM.
I think he means like....Short CD readily available defensive buffs. If you're only taking one hit from the TB you can easily just pop sheltron for a 25% damage reduction and just forego CDs. WAR doesn't really have an equivalent to that(well Inner Beast but that doesn't count bc tank stance.)
Anyway that's a good example for a time to use it. Take O1s, for the first TB, he roars immediately after iirc so you can sac vengeance fot a shield.
http://na.finalfantasyxiv.com/lodestone/character/12116351/
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