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  1. #21
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    So for you, using TBN during a TB or to protect a heal in pain or the other tank is useless? Making dps is good, but if you are tank, your first role is to make the team survive.
    This is the kind a words that irritate the dev team: "dps dps dps dps dps..." and that's why they've made mob more powerfull and tank less powerfull.
    Again, if you've the luck to raid with 7 other players with you are in symbiosis, it's not everyone's case, and as a DRK, I never hesitate to put a TBN on the other tank or another player in trouble.
    If they die, then you'll have a bigger dps lost than using a TBN.
    And you can't affirm they'll make Shake it off a support utility, and if they keep the same eye on the idea to make the team works together instead of just dps, WAR has a chance to be out.
    (0)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  2. #22
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    WAR needs utility
    While not wrong, I would like to point out WAR does have its share of utility, even if its not quite seen.
    Holmgang is a mitigation CD, but its so darn useful, it leaves the other tank to save mitigation CDs for other stuff.

    And the most obvious one being slashing resistance.
    While SAMs and RDMs are the most common, and NINs still exist, there's plenty of groups, and times my raid group didnt have a NIN, and we never have a SAM, and we had to make our DRK OT switch to WAR OT (or MT for holmgang) just for the extra slashing resistance down. (since it wasnt clear enough, no, im not suggesting RDM has the slashing debuff. just that its one of 2, of the most popular DPS, showing that SAM is very likely to be in your group.)

    The issue with utility, stems from speed run builds, where they usually already have stuff covered.

    The oldschool path giving -10% raid dmg was nice, but still not going to make ppl pick WAR over another tank in that alone. (but it would honestly help cover the gap lost from "Cover" and "TBN" which WAR has nothing like, for similar function.)
    (0)
    Last edited by Claire_Pendragon; 09-27-2017 at 09:46 PM.
    CLAIRE PENDRAGON

  3. #23
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Claire_Pendragon View Post
    While not wrong, I would like to point out WAR does have its share of utility, even if its not quite seen.
    Holmgang is a mitigation CD, but its so darn useful, it leaves the other tank to save mitigation CDs for other stuff.

    And the most obvious one being slashing resistance.

    If you have a NIN, Im pretty sure its better to have WAR put up the debuff, where as SAM puts it up by default. (Correct me if im wrong)
    Highlighted important part. After leveling drk to 70 I considered possibly switching so pld and I could have a bit more leeway with dps stance, that was until I realized we had no other source of slashing in the party. So yea, war utility for the win I guess lol

    And yea, slashing debuff is in SAM rotation
    (0)

  4. #24
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Consistency in cd times/effects across all tanks. I think dark dance should be redone now too, considering drk's cd shortage.
    (0)

  5. #25
    Player
    TheCount's Avatar
    Join Date
    Jun 2015
    Posts
    236
    Character
    Warden Azem
    World
    Mateus
    Main Class
    Dark Knight Lv 97
    I'll say that having played all three tanks, and still switching between them every now and then depending on what I feel like, I expect the most impactful changes to be for the DRK as I consider them currently the most in need of them. Warrior will likely get something done with shake it off or some other minor adjustments, and Paladin will likely see very little change as they are fine just the way they are pretty much.
    (2)

  6. #26
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Aana View Post
    Better equivalency is Shelltron=IB=Blackest night. Short CD. 20ish% damage reduction for a very short period (1 hit, 5 sec, 6 sec) effective on all damage types. Usuable for virtually every tank buster in a fight and then some. Every tank has their 'always up' mini CD.
    TBN I'd say is more closely comparable to clemency and equilibrium as the closest thing DRK has to an instant self heal. Dark mind on the other hand, in 3.0 was a much closer comparison to sheltron, as PLD was more the physical tank, being able to block physical attacks frequently with sheltron, while DRK was more the magical tank being able to block magic frequently with dark mind.

    With 4.0 the PLD physical, DRK magical comparison went away. Yet DRKs cooldowns are kind of lacking in the defensive department compared to the other two, including shadow wall being the same cooldown as sentinel while being weaker, living dead being trash and dark mind remaining in a magical niche when sheltron was made universal.
    (1)
    Last edited by Cabalabob; 09-27-2017 at 08:14 AM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  7. #27
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    How I would change Dark Mind, probably wouldnt make many people happy, but would be;
    w/o Grit up, -10% physical dmg taken
    with grit up, -20% physical dmg

    w/o grit up, +DA, -10%magic dmg taken (physical mitigation is not present while magic defense is up)
    with grit up, +DA, -20% magic dmg taken.
    (0)
    CLAIRE PENDRAGON

  8. #28
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Im just hoping for very very very impressive/Pretty Weapon for the three tanks on the Ultimate
    (0)

  9. #29
    Player
    MoarLegion's Avatar
    Join Date
    Apr 2012
    Location
    Bastok
    Posts
    117
    Character
    Alindalia Finrandi
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by Claire_Pendragon View Post
    If you have a NIN, Im pretty sure its better to have WAR put up the debuff, where as SAM puts it up by default. (Correct me if im wrong)
    NIN slashing debuff is linked to their 18s dot, so its basically default.
    (1)
    (My current Free Company) officially states that, (Current Free Company) does not share, condone, support or otherwise endorse what I have to say. (Current Free Company) shall be held harmless and indemnified. Your consent to this agreement is assumed by reading this post.

  10. #30
    Player
    MoarLegion's Avatar
    Join Date
    Apr 2012
    Location
    Bastok
    Posts
    117
    Character
    Alindalia Finrandi
    World
    Excalibur
    Main Class
    Archer Lv 60
    -Revert Dark Passenger to HW.
    -Dark Mind is now 10%/20% damage reduction, not magic specific.
    -Shake it Off: 30% of next hit dealt as DoT damage. More realistically: Defiance only Equilibrium.(Not great but better than its current version.)
    -Reprisal and TBN buffed to 6-8s purely for more consistency with server ticks.

    Completely Unrealistic Wish: Each class has a native Rampart Equivalent.
    (1)
    (My current Free Company) officially states that, (Current Free Company) does not share, condone, support or otherwise endorse what I have to say. (Current Free Company) shall be held harmless and indemnified. Your consent to this agreement is assumed by reading this post.

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