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Thread: BLM in PVP

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  1. #5
    Player
    Geryth's Avatar
    Join Date
    Feb 2014
    Posts
    339
    Character
    Geryth Drayfore
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Venjamin View Post
    snip
    Are you asking specifically for Feast? Or Frontlines? Or both?

    I can't speak for BLM in Feast but in Frontlines BLM is very solid in my experience so far having leveled it from 30-48 solely in frontlines. The benefit to BLM is the burst and high chunks of HP you take out with each Fire IV/Flare/Foul. I leveled Machinist in frontlines from 30-60 and while they have good DPS, it's steady, consistent, and predictable DPS. Even if you run a burst combo using ammo and wildfire while overheated, it's still steady damage over a 10-15 second period. But BLM is able to drop big numbers quickly, and surprise kill some targets before healers have a chance to react.

    I typically top the kill/damage charts as BLM in frontlines, and it's easier to pull off 300k+ damage with BLM than it is for Machinist. Though I put more focus on damaging ice as a Machinist since ices have a lot of magic resist for some reason. So as a BLM I'll try to snipe kills while an ice is up whereas on MCH I try to get as many ice points as possible.

    It's been a learning curve but here's what I've found helps throwing big damage out as a BLM:
    1) Bind an easy "target closest enemy" button. Many times you'll land a Fire IV and they run away or your target runs away mid-cast. Quickly changing targets to someone in range is key to constantly be tossing out big damage. If someone marks a target for burst then try to help with single target burst, otherwise the less you have to move, the more damage and kills you'll make, so find a safe spot in the back, target closest enemy, and Fire IV away.
    2) Bind an easy button to Swiftcast. This lets you toss a Fire IV / Flare / Foul while on the chase OR follow up with Flare right after a Fire IV for some real huge and quick burst to catch a healer off guard.
    3) Fire / Blizzard are instant casts when Astral Fire/Umbral Ice is up. Always try to be tossing free instant spells while you're moving or chasing.

    Other tips: Don't forget you have Sleep. Sleeping healers is a great way to allow your teammates to secure kills. Sleep + Swiftcast is a great way to run away from Melee if you are caught out of position.

    I haven't learned how to really utilize Thunder yet. Other than implementing it in my ice damage combo, I've struggled to use it well against other players. That may be an avenue I haven't explored to bring BLM to it's full potential.

    I think my game-winning carry potential might be slightly better on MCH but now I'm trying to get the Hand of Mercy title and for that, BLM is performing very well for me.
    (2)
    Last edited by Geryth; 09-26-2017 at 04:01 AM.