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  1. #61
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    when they redo the zones and make them smaller i wouldn't be surprised to see it come back. as of now they have added tons of grind camps with rapid spawn so you dont have to roam as much. 2.0 will have smaller zones with hopfully more players so something will have to be different and im sure they are aware of it.

    it doesn't bother me that you cant kite endless distance since its an anti rmt mechanic and i prob wouldn't be doing it anyway.
    (1)

  2. #62
    Player
    Pancakes's Avatar
    Join Date
    Aug 2011
    Posts
    225
    Character
    Sean Cody
    World
    Balmung
    Main Class
    Pugilist Lv 16
    Hope not. Camping is too boring
    (3)

  3. #63
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Both are fine and we can already do them, moving around is easier to get experience chains if the monsters are spread out (hunting raptors in La Noscea and other field creatures, for example) while camping is useful when the monsters are tightly packed together (beastmen strongholds and dungeons for example).

    It's already possible to camp, I don't see any problem. It's up to the party to decide which they prefer best, then pick a proper location to hunt.
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  4. #64
    Player
    auritribe's Avatar
    Join Date
    Jan 2012
    Posts
    233
    Character
    Silent Protagonist
    World
    Hyperion
    Main Class
    Thaumaturge Lv 8
    Camping for XP has no place in a modern MMORPG.

    It honestly didn't have a place in any older MMORPG's either. It is a concept that should have never been introduced into the genre, and merely a byproduct of making all the monsters worth XP near impossible to solo.
    (3)

  5. #65
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Thats why you had a .... pt?
    (2)

  6. #66
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by auritribe View Post
    Camping for XP has no place in a modern MMORPG.

    It honestly didn't have a place in any older MMORPG's either. It is a concept that should have never been introduced into the genre, and merely a byproduct of making all the monsters worth XP near impossible to solo.
    What does it have a place for? I mean, on the flipside, I detest doing quests for any reason at all. It all depends on personal flavor. That's why this MMO may be for you, or maybe it isn't.
    (0)

  7. #67
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Xoo View Post
    For me, I miss the thrill of getting that awesome party at any level range after you've been repeatedly subjected to the awfulness it can be. I don't care what anyone says, there was a degree of strategy in an XI grind party that doesn't seem to exist in XIV. When you have an efficient puller, a good tank who's quick on the voke, THF who could land SATA quickly each and every time (and used status bolts!), a BRD/NIN that could sleep one mob and pull the next in succession (pre-meripo), the list goes on..

    What do we have in XIV? In my opinion, it's a spamfest that requires little more than Stoneskin, Curaga, Shock Spikes, and a whole slew of generic AoE weaponskills.

    The jobs in this game need a helluva lot more depth to be interesting.
    I am really hoping that Yoshida's mage comments recently change this for the better. Starting with interruptions from movement, it forces the mages to stand still. Melees can't run around willy-nilly if their healer has to stand still, and AOE spam-fests from THM will slow down. I don't think it will bring pull camps back, per se, but it's a move that direction.
    (0)

  8. #68
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Rubicon View Post
    I am really hoping that Yoshida's mage comments recently change this for the better. Starting with interruptions from movement, it forces the mages to stand still. Melees can't run around willy-nilly if their healer has to stand still, and AOE spam-fests from THM will slow down. I don't think it will bring pull camps back, per se, but it's a move that direction.
    im usually standing still anyway so i can continue to recover mp. i only move if i have to.
    (1)

  9. #69
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Xoo View Post
    What do we have in XIV? In my opinion, it's a spamfest that requires little more than Stoneskin, Curaga, Shock Spikes, and a whole slew of generic AoE weaponskills.
    Someones not played the game since 1.20 :P
    (0)

  10. #70
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    341
    I would ideally like to see various, feasible methods of level progression, through quests, stationary/roaming grind parties, hamlet defense (which i'm guessing would be like campaign battles from XI) and instanced dungeons. Whether or not they can achieve that and make them all viable may be a bit unrealistic, but its what I would like to see. For me they all are fun, just depends on my mood and time available to play.
    (4)

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