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  1. #1
    Player
    ninesunz's Avatar
    Join Date
    Aug 2011
    Location
    U-DA!
    Posts
    339
    Character
    Nine Sunz
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    i found PTing in FFXI more fun cause you're not spending half the time running around -_-, when you get to a camp you're actually FIGHTING! YOSH!! ARARARARARRRRRR!
    (2)

  2. #2
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    What's a Pull Camp?
    (0)

  3. #3
    I honestly hope they don't make quest based progression, that gets boring as hell because they're always generic kill quests in disguise of a story. (This is especially true in TES and MMOs lately.) Doing quests and all is fine, but my character shouldn't reach cap by doing so, what would the point of ever fighting enemies beyond the kill quest...err quest enemies be? You may as well remove all mobs from the game at that point.
    (2)

  4. #4
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    I would love to see them impliment this for all levels. Certainly I don't expect it to replace the current system but, in lue of the fact that they are redoing the zones anyway, this seems like it would be fairly easy to throw in. I miss the old school but still love the new school. WOuld like to see both.
    (0)

  5. #5
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    For me, I miss the thrill of getting that awesome party at any level range after you've been repeatedly subjected to the awfulness it can be. I don't care what anyone says, there was a degree of strategy in an XI grind party that doesn't seem to exist in XIV. When you have an efficient puller, a good tank who's quick on the voke, THF who could land SATA quickly each and every time (and used status bolts!), a BRD/NIN that could sleep one mob and pull the next in succession (pre-meripo), the list goes on..

    What do we have in XIV? In my opinion, it's a spamfest that requires little more than Stoneskin, Curaga, Shock Spikes, and a whole slew of generic AoE weaponskills.

    The jobs in this game need a helluva lot more depth to be interesting.
    (2)

  6. #6
    Quote Originally Posted by Xoo View Post
    What do we have in XIV? In my opinion, it's a spamfest that requires little more than Stoneskin, Curaga, Shock Spikes, and a whole slew of generic AoE weaponskills.
    Welcome to 2010...2011...uh, 2012 MMORPGS, the way of the future where ADD gameplay is what we all want!
    (3)

  7. #7
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by Elexia View Post
    Welcome to 2010...2011...uh, 2012 MMORPGS, the way of the future where ADD gameplay is what we all want!
    Sadly, SE has money to make and seems to have adopted the belief that easy = attractive. Unfortunately in XIV they have broken what Final Fantasy has always been: Difficult and fairly time-consuming. It amazes me that people would dupe themselves out of a potentially grand experience in favor of the mundane.
    (2)

  8. #8
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Xoo View Post
    For me, I miss the thrill of getting that awesome party at any level range after you've been repeatedly subjected to the awfulness it can be. I don't care what anyone says, there was a degree of strategy in an XI grind party that doesn't seem to exist in XIV. When you have an efficient puller, a good tank who's quick on the voke, THF who could land SATA quickly each and every time (and used status bolts!), a BRD/NIN that could sleep one mob and pull the next in succession (pre-meripo), the list goes on..

    What do we have in XIV? In my opinion, it's a spamfest that requires little more than Stoneskin, Curaga, Shock Spikes, and a whole slew of generic AoE weaponskills.

    The jobs in this game need a helluva lot more depth to be interesting.
    I am really hoping that Yoshida's mage comments recently change this for the better. Starting with interruptions from movement, it forces the mages to stand still. Melees can't run around willy-nilly if their healer has to stand still, and AOE spam-fests from THM will slow down. I don't think it will bring pull camps back, per se, but it's a move that direction.
    (0)

  9. #9
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Rubicon View Post
    I am really hoping that Yoshida's mage comments recently change this for the better. Starting with interruptions from movement, it forces the mages to stand still. Melees can't run around willy-nilly if their healer has to stand still, and AOE spam-fests from THM will slow down. I don't think it will bring pull camps back, per se, but it's a move that direction.
    im usually standing still anyway so i can continue to recover mp. i only move if i have to.
    (1)

  10. #10
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Xoo View Post
    What do we have in XIV? In my opinion, it's a spamfest that requires little more than Stoneskin, Curaga, Shock Spikes, and a whole slew of generic AoE weaponskills.
    Someones not played the game since 1.20 :P
    (0)

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