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  1. #51
    Player

    Join Date
    Dec 2011
    Posts
    45
    could be interesting
    (0)

    to be or not to be: sqrt( 4 b ^2 )

  2. #52
    Player
    Eliise's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lomimininsaaa
    Posts
    8
    Character
    Eliise Song
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Yes Please!
    (1)

  3. #53
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    38
    Yes Please!
    (1)

    I will not heed your worthless cries.

  4. #54
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    well i dont see the harm of getting these dummies, and i know most of the dummy haters will gather around it once implemented.
    (1)

  5. #55
    Player
    KaMuiSouZou's Avatar
    Join Date
    Mar 2011
    Posts
    238
    Character
    Shaku Kamui
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    This could be a nice opportunity to use the guilds. The gladiator's guild has dummys that npcs practice on:
    http://ffxiv.gamerescape.com/wiki/im.../Coliseum2.jpg
    The archers guild has targets, there was that lalafell practicing on dummys in the pug guild, etc... Perhaps each disciple can "practice" in their respective guilds once they join it. I think it's ok to have limited spots and have them in the front area of the guild. It makes the guild a much more lively and interactive area, rather than having this be an instance in the back but you can utilize rooms in the back if you wish to practice with a party/linkshell. When you begin practicing you can choose a level the dummy is at if you wish to test dps and whatnot.

    Further, perhaps as a high level guild quest reward you can get one for your personal housing or guild housing.
    (1)

  6. #56
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Zdenka View Post
    Please just not 1 dummy though, have something like this:

    L30 Dummy
    L40 Dummy
    L50 Dummy
    L60 Dummy
    L60 "High" Dummy (boss defensive stats)

    This way we can measure gear changes and which is better for which scenario

    Except that...

    The L30 Dummy doesnt have same: stats/resistances/bonuses/debuffs/buffs as L30 mob thus providing an inaccurate representation of how good the gear (only gear with damage increase as dummys dont hit you back or do magic) or how good a weapon is.

    The L40 Dummy doesnt have same: stats/resistances/bonuses/debuffs/buffs as L40 mob thus providing an inaccurate representation of how good the gear (only gear with damage increase as dummys dont hit you back or do magic) or how good a weapon is.

    The L50 Dummy doesnt have same: stats/resistances/bonuses/debuffs/buffs as L50 mob thus providing an inaccurate representation of how good the gear (only gear with damage increase as dummys dont hit you back or do magic) or how good a weapon is.

    The L60 Dummy doesnt have same: stats/resistances/bonuses/debuffs/buffs as L60 mob thus providing an inaccurate representation of how good the gear (only gear with damage increase as dummys dont hit you back or do magic) or how good a weapon is.

    Not to mention all would be hugely inaccurate to what every Notorious Monster and Primal do.

    So I think people are missing things and just want it implemented without realizing its possible purpose is very difficult and like most games (swtor....aion....) it just boils down to 2 uses: 1. Quests on dummys, 2. Seeing how fancy your new skill looks.
    (0)

  7. #57
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Holy crap... I didn't look at this for a few days... got a dev post and this exploded.

    @_@

    They better be naming a dummy after me since I suggested it first! muwahwah Pass that along to Yoshi!
    (0)

  8. #58
    Player
    AlaulaTheGreat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    347
    Character
    Alaula Aurelia
    World
    Hyperion
    Main Class
    Armorer Lv 60
    I'd like it so I wouldn't have to look at everybody training on a doll inside town, make it instanced so you don't have people shouting, "Oh wowee! I just did XXXX damage to this doll, lol!" I think of the hostels from final fantasy XI set up, you walk in, ask a host/hostess what kind of monster you'd like to kill, what setting you'd like, and how aggressive you want your foe to be.
    Personally, I'd have 40 hyur not attacking, but facing a destroyed wall from some ancient ruins in the middle of the desert. I'd like to practice when Elezen take over the world.
    (0)

  9. #59
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rukkirii View Post
    Being able to practice your battle actions, combos, etc. on dummies would indeed be very useful!

    Let us know what you guys think about it and we'll pass it along.
    Maybe we can have it where you have to find/earn the parts to your test dummy...make them tradeable and buyable....kinda like how mannequin parts were in XI...just a thought, also this way of have having to earn them the people who are not interested in getting 1 are not affected or involced in anyway...
    (0)

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