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  1. #41
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Have not seen this work very well in most games, depends how you do it, unless dummys have a level ranges.

    Also just because you do X DPS on Dummy level 50, does not mean you will do X DPS on Mob Level 50 due to attribute types and resistances, buffs, debuffs you have, positioning, all that good stuff.

    The damage against NMs/Bosses/Mobs seem way too varied that cannot be just grouped into a "1 setting fits all" that will work for a dummy...
    (0)

  2. #42
    Player Irondude's Avatar
    Join Date
    Mar 2011
    Posts
    391
    Character
    Ferrous Ironchick
    World
    Hyperion
    Main Class
    Miner Lv 50
    that would be awesome! Something for your residence. Maybe you can click the dummy to set its "level" or other values to get an idea of how much damage you do against that level. You could just make the dummy's level scale with the level of the person using it. How about adding different monster types for dummy practice that adjust the resistances of the npc? I really like this idea.
    (1)

  3. #43
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    My only complaint to test dummies, isn't to NOT have them, but having such limited options.

    What about testing combos of hate holding?

    In general, I think an MMO should offer allot of these kinds of things, so people can test a bit easier.
    (Most of what isn't mentioned can be practiced outside rather easily, but not necessarily for long periods of time, since failing, leads to returning back to the last camp)
    (0)
    CLAIRE PENDRAGON

  4. #44
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by RemVye View Post
    If there is one thing I consider valuable that you could implement from another MMO, it's World of Warcrafts practice dummy.

    For those who didn't play WoW:
    Practice dummies were in each city and had varying ranges (level 60, 70, 80, heroic boss level). They were stationary targets that didn't attack or move and just allowed any person to target them and blast away spells, melee attacks, items, whatever you wanted to do. They never die and mainly serve the point to practice your class rotations, parse and measure dps with different gear sets, testing out macros or items, and whatever else you can think of.


    I think this would be an invaluable tool for the players of FFXIV. It would help players practice there combo's and test how different stats affect them, and in the future when 3rd party add-ons can be used in the game there could be a lot of additional use that helps people to play at a higher skill level.

    I'd suggest putting them in every city, maybe in an area that doesn't have as much traffic to help spread people through the city more. And I'd also suggest making several different levels (e.g. 25, 50, 60, 65 [primals]).

    It would be great if this could be seen before 2.0, however unlikely that is. Maybe it's possible to implement a temporary solution (e.g. a Goobbue that doesn't move or attack and never dies). It doesn't have to be fancy.


    Anyway - this is something I think would help a lot of players learn to play all classes and help with learning combos.
    this would be nice to have in your mog house
    (1)

  5. #45
    Player

    Join Date
    Mar 2011
    Posts
    122
    It'd like to see this build into the private company houses that are meant to be in development.

    It would be cool to go to an instanced area of our private companies, to a training area with a dummy stood in the middle, a party could then practice tanking and strategys against it.

    If the dummy was a robot that had to be crafted by carpenter/blacksmiths/goldsmiths/armourers as part of the group crafting, you could also have several types, that would act like their corresponding monsters. Obviously you couldn't really do every monster in the game, but a small, medium and large sized monster, that hits for 0 damage but reacts to things properly, and displays aggro etc.

    I'd find this very useful for practicing skills where positioning of team mates is required and timing is necessary.
    (1)

  6. #46
    Player
    UnrealTai's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    366
    Character
    Laernu Tairos
    World
    Maduin
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Rukkirii View Post
    Being able to practice your battle actions, combos, etc. on dummies would indeed be very useful!

    Let us know what you guys think about it and we'll pass it along.
    I think the test dummy idea is too basic and short changed for what this COULD be.

    Instead of just a dummy, all arena fights should be scripted and botted by SE so players can "TEST" their role/strategy solo player, and obviously the battle will yield 0 rewards.

    Arena loads a winning situation thats scripted with 8 NPC players, the PC player replaces one of those NPC players with their class. (The script uses at least one of each class in the game).
    They can repeat the training unlimited times instantly. This might help some of the.....newbies join a party for a summon battle with experienced players and do exactly what they need :/. Or someone thats bored have something to do. arena dummy/combat training, think about it.

    If you could just "practice" absolute virtue 100 times in a winning situation with 0 rewards, how many times do you think a Linkshell would have won it for real? probably a lot more!

    To Simplify it, SE could make us, the players be the training dummys, instead of the above once a group wins, that is recorded by SE. The player can that re-participate in a recording of a group that won as a trainee with the group in the recording being "ghosts" repeating the actions. Say like the past 10 recorded wins a , recorded, then a player can replay those but "participate".
    Its like watching a video of the fight on youtube but being it to see if what they do will work.
    (1)
    Last edited by UnrealTai; 01-20-2012 at 01:09 AM.

  7. #47
    Player
    Culexies's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    25
    Character
    Culexies Lamania
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    I like dummies! Even if they were just for the sake of practicing positioning for combos. You could put 3 in every guild (give us a reason to go to them), unless the map won't allow for it. Or just make a new area outside all the cities with the dummies.
    (0)

  8. #48
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Rukkirii View Post
    Being able to practice your battle actions, combos, etc. on dummies would indeed be very useful!

    Let us know what you guys think about it and we'll pass it along.
    Please just not 1 dummy though, have something like this:

    L30 Dummy
    L40 Dummy
    L50 Dummy
    L60 Dummy
    L60 "High" Dummy (boss defensive stats)

    This way we can measure gear changes and which is better for which scenario
    (1)

  9. #49
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    i think it could be useful, testing there your macros and dmg rotation could help a lot, so when you go out with a pty you know your thing.
    (1)

  10. #50
    Player

    Join Date
    Dec 2011
    Posts
    512
    No thanks if you want to practice combos there are plenty of mobs to do that on that you can not kill in 1 -2 hits. All you need to do is go do it solo some where with if at lvl cap the mobs are level 55. No pain no gain!!!
    (1)

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