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  1. #31
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,223
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    not needed imo, go learn against mobs, quickest and easiest way to really learn
    (0)

  2. #32
    Player
    RolandDebreton's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    264
    Character
    Roland Debreton
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    I think its a great idea, the addition will not take anything from the game. It happens to be one of those things that nay-sayers can simply not use. While those that use it can benefit from it. It does need to use the defensive parameters that can be changed and examined like you would get in games like WoW.
    (2)

  3. #33
    Player
    AresGodofwar's Avatar
    Join Date
    Oct 2011
    Posts
    86
    Character
    Japella Sigma
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    o the same thing rift has in there towns. sure why not
    (0)

  4. #34
    Player
    Luhy's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Arla Rhylbroes
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    When mannequins first came out in FFXI, some of us thought they would be test dummies. Having a dummy in our personal spaces would be nice.
    (1)

  5. #35
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Opabinia View Post
    I think the dummy should fight back. There should also be different 'kinds' of enemies that use the techniques you see 'in the wild'. So you can adapt your strategy and check what works best agains what kinds of enemies.
    I'm a healer, so I don't nuke much endgame, but one thing that has always held true of Final Fantasies is the presence of elemental weaknesses and strengths. It would be hard to determine how you would do on a 'real' mob because the dummy would be completely neutral. I also remember each mob in FFXI being weak to different types of damage... slashing, piercing, and blunt. Again, I'm a healer, so I do not know if this is present in FFXIV endgame content.

    I think the idea of a dummy is fun, and people would definitely benefit from it, but I do not believe it would be as effective as in a game like WoW where elemental and damage type weaknesses don't play AS BIG of a role.
    (0)

  6. #36
    Player
    Mihana's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    597
    Character
    Sa'hana Zhralyia
    World
    Mateus
    Main Class
    Bard Lv 80
    Shouldn't be hard to implement something like that, they have the training dummies in places like the Gladiator and Pugilist guilds already. Could easily set up an NPC that stands next to a training dummy in each of the cities. Talking to them lets you set up a special instanced area allowing you to spawn a training dummy in the area. It doesn't move, doesn't do anything but stand there. You're instantly given full MP/TP while in this instance to practice as many moves/spells as you want. Leaving the instanced area removes the effect. If in a party you can teleport everyone into the instance to practice on a single or multiple targets.

    The dummies themselves would be impervious to death like the floating eyes in Dzemael Darkhold allowing you to wail on them endlessly.
    (0)


  7. #37
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Jashynvald View Post
    Now, I do not like them personally. I can't quite describe the ill-feeling I get when thinking about them but it's more related to a player-mentality they foster rather than the practical benefits they bring for people to prepare for group content.
    You don't like fostering the mentality to be the best that you can possibly be?
    (0)
    ( ◕ ‿‿ ◕ )

  8. #38
    Player
    Kugata's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    119
    Character
    Onion Star
    World
    Zodiark
    Main Class
    Archer Lv 70
    Oh yeah, this is a great idea!
    Plus will be good if we can make some properties e.g. spells on Goobbue (Pro, Shells, some abilities DEF+)
    Will be also nice if they allow as reinsert our points (inside testing zones), so we can see what parameters are better than others on each jobs.
    (1)

  9. #39
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Quote Originally Posted by Rukkirii View Post
    Being able to practice your battle actions, combos, etc. on dummies would indeed be very useful!

    Let us know what you guys think about it and we'll pass it along.
    +1

    I will test my gear and compare till my eyebrows fall off...
    (1)

  10. #40
    Player

    Join Date
    Jul 2011
    Posts
    64
    I vote yes for this.
    (1)


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