Results -9 to 0 of 59

Dev. Posts

Threaded View

  1. #17
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    I fully support the addition of test dummies! At Lv. 50 you can't simply run outside town and fight the local monsters to test things because you kill everything in 1 hit so you are forced to find stronger monsters, which might even require you to teleport somewhere for sake of something that might take as little as 10 seconds to test.

    Many MMOs have test dummies however I think SE can get very creative here and go far beyond other MMOs by having "Magitek" dummies which can be "programmed" to have specific parameters input via the user to test their damages versus certain defense, evasion, elemental resistances, and magic evasion. Battle will commence when the player runs out of range of the stationary Magitek so that the player can set new parameters if they wish.

    Going even further beyond this Magitek can be "programmed" by the user to attack back with set parameters so players may test their own defense, evasion, elemental resistances, and magic evasion. Players should be given a status effect that prevents them from going under a certain amount of HP while in range of the Magitek perhaps if you are within range of an aura that it gives off. Magitek can also be completely stationary and battle will end when the player runs out of range of the Magitek.

    Going even further than this an arena can be developed where this Magitek can be programmed to attack or not attack but either way will use many varying AOE attacks that can be dodged which can consist of Frontal Cone, Backwards Cone, Line of Fire, Hotspots, etc. The occurring rate of AOE attacks could be programmed at the Magitek before the battle begins.

    Going even further than this a mini game can be developed where your goal is to evade every AOE attack thrown at you with the mini game ending when you get hit and after certain thresholds the AOE attacks become more difficult to evade. Personally I think this would be the best mini game ever.


    Going even further this concept can be turned into a "PVP Gauntlet". With a PVP arena it could be a challenge to see which individual is standing last to determine the winner or it could be team based (can be multiple teams even) and when the last team with at least one member standing wins.
    (4)
    Last edited by OmegaNovaios; 01-19-2012 at 11:57 AM.

Tags for this Thread