Quote Originally Posted by Zdenka View Post
Please just not 1 dummy though, have something like this:

L30 Dummy
L40 Dummy
L50 Dummy
L60 Dummy
L60 "High" Dummy (boss defensive stats)

This way we can measure gear changes and which is better for which scenario

Except that...

The L30 Dummy doesnt have same: stats/resistances/bonuses/debuffs/buffs as L30 mob thus providing an inaccurate representation of how good the gear (only gear with damage increase as dummys dont hit you back or do magic) or how good a weapon is.

The L40 Dummy doesnt have same: stats/resistances/bonuses/debuffs/buffs as L40 mob thus providing an inaccurate representation of how good the gear (only gear with damage increase as dummys dont hit you back or do magic) or how good a weapon is.

The L50 Dummy doesnt have same: stats/resistances/bonuses/debuffs/buffs as L50 mob thus providing an inaccurate representation of how good the gear (only gear with damage increase as dummys dont hit you back or do magic) or how good a weapon is.

The L60 Dummy doesnt have same: stats/resistances/bonuses/debuffs/buffs as L60 mob thus providing an inaccurate representation of how good the gear (only gear with damage increase as dummys dont hit you back or do magic) or how good a weapon is.

Not to mention all would be hugely inaccurate to what every Notorious Monster and Primal do.

So I think people are missing things and just want it implemented without realizing its possible purpose is very difficult and like most games (swtor....aion....) it just boils down to 2 uses: 1. Quests on dummys, 2. Seeing how fancy your new skill looks.