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  1. #21
    Player
    Aelio's Avatar
    Join Date
    May 2018
    Location
    IL
    Posts
    38
    Character
    Aelio Reonin
    World
    Jenova
    Main Class
    White Mage Lv 90
    I personally don't feel the need to go AS FAST AS HUMANLY POSSIBLE. I mean, I don't feel like I'm going slow, I'm just going. I get the mobs, I tank them, I go to the next. People act like the seconds in-between mob pulls are just too much for them. Man, if you're like this you need to get off the game and go for a walk or something. I've heard silly comments like "Oh you move at a normal pace, you're wasting everyone else's time and you're selfish!!". Are you serious? I wish people like this would just quit the game. The person who thinks I need to move at whatever pace you're moving at, chase after you and the mobs you're pulling, and also make the healers job more difficult, is the one being selfish. Sure, sometimes it's the healer doing it but it makes no difference. If you can't take the time to do a dungeon and accept what your role is in the party, you just shouldn't be playing. Go for a jog or something and get all that shit out, take a couple deep breaths, and then log back in
    (3)

  2. #22
    Player
    Aelio's Avatar
    Join Date
    May 2018
    Location
    IL
    Posts
    38
    Character
    Aelio Reonin
    World
    Jenova
    Main Class
    White Mage Lv 90
    I will say I'm fairly new to tanking in this game. I have a lvl 60 Paladin and I've ran many dungeons but I haven't tanked every one of them and know them like the back of my hand. I've done more healing in dungeons but not as much tanking and tanking is different. You need to know boss mechanics and other things. Another reason why I go at a normal pace. If I see opportunities and feel comfortable enough grabbing more mobs I will but at the end of the day this still seems not that important to me. What's important to me is that I become acclimated with the dungeon and maintain control over the battles that take place. With time sure I may speed up a little bit but I don't see it being a requirement and I don't think it wise for other people to have this expectation that every tank has ran every dungeon 1k times and they are free to run wild and just make things chaotic.
    (4)

  3. #23
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,225
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Some players just don't have much patience and want to rush through a content as quickly as they can, it's quite common place with the roulettes to come across a player who just can't slow down a bit. You can see why the MSQ roulette needed to have permanent cutscenes to help eleviate the impatient.

    The main thing is if you are the healer you have every right to ask for the group to slow down a little, especially if it effects how you do the job. Some healers don't like the pressure of dealing with so many near deaths on the party and often panic trying to keep everyone alive. Of course they'll get better with experience but not everyone is at the same skill level. The next thing if you are a tank and others are pushing ahead, honestly no one would blame you if you let them die instead of taking the aggro away. Occasionally the odd death tends to be an effective punishment on a DPS and they may just learn their lesson.
    (2)

  4. #24
    Player
    Aelio's Avatar
    Join Date
    May 2018
    Location
    IL
    Posts
    38
    Character
    Aelio Reonin
    World
    Jenova
    Main Class
    White Mage Lv 90
    I guess I'll have to start putting my foot down more and dealing with this head on. I just have to say it does make the entire tanking experience rather unenjoyable. Then you end up getting into game/dungeon drama and well that's exactly why people play games, for drama... Maybe they're are a lot of kids playing the game or something, I just thought the audience was a bit more mature and grown up. Oh and while you crazies are running around and doing whatever you want, you're making it harder for me to actually get a feel for the dungeon and to develop my own strategies and ways to improve my control over it cause I'm constantly running after you... Ok, rant over for now lol. I'll work on dealing with these situations head on from now on so yall don't have to hear me complain about them lol. It feels good to vent though.
    (2)

  5. #25
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,481
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by sorawild34 View Post
    Not saying all healers do this, but oh boy when they do they expect me to be able to tank 5 groups of mobs at once.
    Yes that is a normal amount of groups.
    Don't be a slow tank, keeping up with the groups a rather important part of the role.
    As a tank main myself seeing slower tanks makes me want to encourage them and teach them that they can take much more at once.
    (2)

    http://king.canadane.com

  6. #26
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,481
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jas710 View Post
    If people other than the tank deliberately run ahead and act as the puller, let them tank their aggro and subsequently die. Repeat where necessary until they figure it out.
    If a DPS needs to keep their stacks/buffs/etc, they should by all means do it.
    If I'm not ahead of them as tank, it means I should be going faster. If for some reason I can't and they need to blast off to keep their damage up, this is a sign of a good dps. I'll come by and pull aggro as that's my job.

    Tanks are not always going to be the puller. It's not the end of the world, and it doesn't stop them from tanking. If it annoys you, I'd suggest a change of outlook. Unless someone is straight up trolling, it's not a bad thing if someone else pulled.
    (2)

    http://king.canadane.com

  7. #27
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Canadane View Post
    snip
    Man, I could not disagree with you more. There are many very solid tanks in this game, and many that love to go fast and are comfortable with it. But there are also many who are not. Tanks that don't know dungeon/boss mechanics, tanks that aren't very familiar with tanking, tanks that don't understand emnity, tanks that are simply less skilled than most average players, tanks that have difficulty target switching, and many many more. It IS YOUR job as a healer and a DPS to support your tank and to follow their lead. When you get tanks that are comfortable with the speedrun mentality, then awesome, go nuts. But if they are not, be patient. Losing your stacks between mobs or the dungeon taking 10 minutes longer than normal is not going to hurt you any. It is very, VERY rare that I let a DPS or healer purposefully die while I'm tanking, but I absolutely will if they are being toxic and trying to push faster than what I am comfortable with.
    (10)

  8. #28
    Player
    CainCrimson's Avatar
    Join Date
    Mar 2018
    Posts
    281
    Character
    Alushaun Zenfist
    World
    Coeurl
    Main Class
    Pugilist Lv 88
    Quote Originally Posted by Canadane View Post
    Tanks are not always going to be the puller.
    *thumbs up*
    This is something I'm getting more and more acclimated with as I play the game. Still performing my role...but that initial pull may not always be me when tanking.
    (0)

  9. #29
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by CainCrimson View Post
    *thumbs up*
    This is something I'm getting more and more acclimated with as I play the game. Still performing my role...but that initial pull may not always be me when tanking.
    Unfortunately, this game's emnity system does encourage tanks to be the ones that pull. The current game design encourages tanks to pull in tank stance, do one or two emnity combos, and then spend the rest of their time in dps stance. This gets much harder to do efficiently if the tank is not the one pulling. If they ever design encounters that actually make more use of tank stance or increase the feasibility of tank stance, then this will no longer be the meta, but it has been this way for longer than I've been here (i started in the 2.2 time frame)
    (1)

  10. #30
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,027
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    I agree with just the tank pulling but if people keep coming on forums to point fingers or rage in groups, there will be no healers. I suggest they go on strike, I have.
    (0)
    "Fanboy is gaming jargon used to describe an individual that has gone beyond the point of being a PC or console game fan and, during online chats or discussions, shifts to defend the program at all costs, unable to take any criticism or acknowledge any shortcomings of the game or gaming console."

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