I tend to play that way as well. If they want to push the speed and pull mobs, I let them die. One run a hasty dps decided to pull the boss when I was not even in the zone yet. I let the dps go splat and then picked up the boss.
If a DPS needs to keep their stacks/buffs/etc, they should by all means do it.
If I'm not ahead of them as tank, it means I should be going faster. If for some reason I can't and they need to blast off to keep their damage up, this is a sign of a good dps. I'll come by and pull aggro as that's my job.
Tanks are not always going to be the puller. It's not the end of the world, and it doesn't stop them from tanking. If it annoys you, I'd suggest a change of outlook. Unless someone is straight up trolling, it's not a bad thing if someone else pulled.
http://king.canadane.com
Man, I could not disagree with you more. There are many very solid tanks in this game, and many that love to go fast and are comfortable with it. But there are also many who are not. Tanks that don't know dungeon/boss mechanics, tanks that aren't very familiar with tanking, tanks that don't understand emnity, tanks that are simply less skilled than most average players, tanks that have difficulty target switching, and many many more. It IS YOUR job as a healer and a DPS to support your tank and to follow their lead. When you get tanks that are comfortable with the speedrun mentality, then awesome, go nuts. But if they are not, be patient. Losing your stacks between mobs or the dungeon taking 10 minutes longer than normal is not going to hurt you any. It is very, VERY rare that I let a DPS or healer purposefully die while I'm tanking, but I absolutely will if they are being toxic and trying to push faster than what I am comfortable with.
Unfortunately, this game's emnity system does encourage tanks to be the ones that pull. The current game design encourages tanks to pull in tank stance, do one or two emnity combos, and then spend the rest of their time in dps stance. This gets much harder to do efficiently if the tank is not the one pulling. If they ever design encounters that actually make more use of tank stance or increase the feasibility of tank stance, then this will no longer be the meta, but it has been this way for longer than I've been here (i started in the 2.2 time frame)
Some people will push others to achieve greatness. But only the great will reach for it when given.
Don't take it as a DPS being toxic. Take the suggestion as a way to improve. It's not a bad thing when it happens, nor is it (usually) anyone trying to be mean on any personal level.
We're mostly talking about the trash mobs in a dungeon, not bosses. Bosses should be pulled just how you described.
http://king.canadane.com
It's simple basics 101, and sadly there are people who think they know their job. Example healers also don't understand teh simple concept of not placing regen during a pull and then blame tanks -.-. If a healer keeps running a ahead communicate it's making it hard on your or that your not that comfortable tanking specially if it's your first time there or have any hesitation. Most people will understand unless they are total trolls. If it continues refuse to tank and let them wipe. Most tank follow these rules,;
IF I'm and tanking don't pull or run ahead of the tank.
IF you pull by mistake I will tank, things happen.
If you keep pulling you tank them.
If people don't listen we warn them. IF they still don't listen refuse to tank until they get it together or request to be kicked.
I play DPS because i dont enjoy tanking or healing. I pay a price for this choice in long(sometimes very long) que times, and i accept that. I have never purposefully(and only a few times accidently) pulled groups for the tank. I do on occasion end up standing beyond where the tank stopped running, but this is mostly due to unpredictable tanks(start and stop pulling drives me mad). Im not really a "drama" player. I shoot things til they die, then move on. But i do have issue with the quote i pulled above. If you dont like the group and they wont listen to you, dont just pout and ask to be kicked. Just leave and eat your penalty like an adult. Ive left groups of people i couldnt deal with, and MY penalty is much worse then yours is.
Hence communication,as a tank ( those who actually know how to tank ) should be able to gauge their DPS off their fist pull or big pull. If range DPS / Healers there really shouldn't be a reason to keep hoping around if you know range. As close range DPS, some like to be fancy and tanks who play those jobs can adjust better. Experience varies however if your range there really shouldn't be a reason to keep moving around unless avoiding aoe.I will agree with you some tanks that I've seen do too many unnecessary movements and is usually do to being afraid to stun or don't know how and when. You also have to keep in mind that some healers don't sprint or keep up with the tank so stop and going is a must at ti mes. Yes I hate it when tanks do that as well, yet it burns me up when healers or dps use spells or actions while pulling that make our jobs harder.I will give you some credit this is the nature of the beast. Unless we make our own parties we all have to deal with it. As for a Drama player, nah I think people just are too delicate to accept each others play style. Some make sense, and for some players they lack common sense.I play DPS because i dont enjoy tanking or healing. I pay a price for this choice in long(sometimes very long) que times, and i accept that. I have never purposefully(and only a few times accidently) pulled groups for the tank. I do on occasion end up standing beyond where the tank stopped running, but this is mostly due to unpredictable tanks(start and stop pulling drives me mad). Im not really a "drama" player. I shoot things til they die, then move on. But i do have issue with the quote i pulled above. If you dont like the group and they wont listen to you, dont just pout and ask to be kicked. Just leave and eat your penalty like an adult. Ive left groups of people i couldnt deal with, and MY penalty is much worse then yours is.
As a healer I can't understand how you can lose a tank to a big pull (unless he's obviously undergeared and didn't play accordingly)
Even when my tank was a fresh 70 and my boyfriend also was a new whitemage (and we were both not especially good with those alt jobs) we could pull everything one go.
I also rarely dps if the tank is not well geared as I consider that losing the tank would lengthen the duration of the dungeon by an amount I could never compensate with my dps contribution.
I only dps when I consider it's 100% safe. If there's a slight chance the tanks dies (because he's undergeared, doesn't play well or anything else), I rather spend 5-6 more sec per pack than wipe and walk back
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