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  1. #1
    Player
    Mirakumi's Avatar
    Join Date
    Oct 2011
    Location
    Windurst 2.0
    Posts
    1,170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Archer Lv 92

    Guild Hest: Ward Up

    Sometimes I get Mentor Roulette for this and I keep seeing people who continuously disregard the must kill all 5 at the same time. To the point where we're stuck for 30 mins because one person feels the need to troll the group. (And they are aware of it too.)

    The person in question would pull the monsters to us even though we backed off at start to let them respawn. / Sprint pull to us go back/ kill one etc.
    Grief Tactics etc.

    I honestly wish SE would remove the ability to return in this particular Guild Hest because it's just too chaotic to deal with one person who doesn't want to win compared to others who are trying to win and frankly its a waste of our time. /sigh

    Edit::
    Also thanks to Gm Culgonsimigast for responding so quickly.
    (0)
    Last edited by Mirakumi; 09-23-2017 at 01:21 AM.

  2. #2
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    Yes, the problem with this one is that it's very hard to have a chance to kick a bad player (I've had something similar with one of those weird people who clearly don't have the chat log visible and don't read, very frustrating). If you could kick griefers from it properly without always being dragged into combat it would avoid the worst issue.
    (1)