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  1. #1
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Rawrz View Post
    You keep misunderstanding every piece of advice given to you. Slow down and think about this with me.On Black mage, getting a proc after casting Fire, causes a free and instant cast Fire III. At 50, this proc took immediate priority, since it costs you 0 MP and does more damage than Fire 1.

    On RDM, a proc is nothing more than an ENHANCED jolt. It just replaced jolt as part of your filler spell. Jolts purpose, just like Verstone,Veraero and impact is to have a short cast time to proc the effect of Dual cast.

    Veraero and Verthunder have a 5 second cast time, so hard casting them while in combat means that you spend TWO whole gcds on them. At 300 potency, thats like using two 150 potency skills at a 2.5 GCD. Dual cast, removes the cast time, making them instant cast, so they only consume 1 GCD. The damage goes from 150 potency a GCD to 300! 300 potency + 11 mana gain will always be better than 270 potency and 9 mana gain.

    So again, the procs are there for single target (when 2 or less mobs,) so that you can use them to dual cast VerAero/VerThunder to quickly get to spending your gauge once its high enough.

    and AGAIn for the AOE. Its alternate between Scatter -> Veraero/Verthunder ONNNNNNNNNNNNNNNNLLLLLLLLLLLY at 3 mobs. At 4 mobs its scatter spam.

    Hope this helps!
    I did not suggest hard casting a 5 second spell. I asked, starting with 0/0 with Manafication, what do you do to get close or on 50/50? it was said you do scatter > thunder and scatter > thunder.

    So I asked what if you proc?
    Scatter > duel cast > instant cast thunder > scatter > duel cast > instant cast fire

    Why would you not do this? how to play BLM does not adress this, and talking about hard casting 5 second spell does not address this or explain what I am asking. I am still confused, I do not get why this is so hard to understand what I am asking.

    Also does having manafication ready change the rule of scatter spam on 4+ mobs?
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    Last edited by Snow_Princess; 09-23-2017 at 05:10 PM.

  2. #2
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Snow_Princess View Post
    I did not suggest hard casting a 5 second spell. I asked, starting with 0/0 with Manafication, what do you do to get close or on 50/50? it was said you do scatter > thunder and scatter > thunder.

    So I asked what if you proc?
    Scatter > duel cast > instant cast thunder > scatter > duel cast > instant cast fire

    Why would you not do this? how to play BLM does not adress this, and talking about hard casting 5 second spell does not address this or explain what I am asking. I am still confused, I do not get why this is so hard to understand what I am asking.
    Im trying to tell you that, verfire is a DPS LOSS when you have dual cast! 300 potency from VERTHUNDER will always be better than 270 Potency from VERFIRE. I used BLM as an example because you seem to think "PROC MEANS IT DOES MORE DAMAGE ALWAYS." Verfire and Verstone are spells you hardcast to make your LONNGGGG spells instant and fit within a GCD.

    Its hard to understand how you do not get that verstone, verfire, impact and jolt are all spells you ONLY hardcast to gain dualcast so that you can use your Verthunder/Veraero instantly, when its been said many times, by many posters, so im just confused how you keep putting verstone or fire in the dual casted part. It is weaker than its long casted counterparts. Its the core mechanic of RDM. Short spells make long spells short!

    Scatter spam doesn't change anything. If you have manafiction, get to 15, 30 or 45 to get 1, 2 or 3 moulinets from doubling to 30, 60 and 90 mana.
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    Last edited by Rawrz; 09-23-2017 at 05:18 PM.

  3. #3
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Rawrz View Post
    Im trying to tell you that, verfire is a DPS LOSS when you have dual cast! 300 potency from VERTHUNDER will always be better than 270 Potency from VERFIRE. I used BLM as an example because you seem to think "PROC MEANS IT DOES MORE DAMAGE ALWAYS." Verfireand Verstone are spells you hardcast to make your LONNGGGG spells instant and fit within a GCD.

    Its hard to understand how you do not get that verstone, verfire, impact and jolt are all spells you ONLY hardcast to gain dualcast so that you can use your Verthunder/Veraero instantly, when its been said many times, by many posters, so im just confused how you keep putting verstone or fire in the dual casted part. It is weaker than its long casted counterparts. Its the core mechanic of RDM. Short spells make long spells short!

    Scatter spam doesn't change anything. If you have manafiction, get to 15, 30 or 45 to get 1, 2 or 3 moulinets from doubling to 30, 60 and 90 mana.
    Now that you said it that way, it makes sense, though I was not asking if "Scatter spam doesn't change anything" I was asking if you use duel cast on aero/ thunder from scatter to build mana faster, esp when you have manafiction, even with 4 +
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