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  1. #21
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Snow_Princess View Post
    K i am trying on a dummy to explain my issue a bit more but i do not get what to do when i run into running the melee combo, while the lower one (the one that should be holy or flare) is proced already, am I simply doing something wrong that leads to that?
    If you have one of them already procd, I would use the finisher from your melee combo that isn't procd(such as you have VerStone ready for use, finish your melee with VerFire to possibly have that proc, but also so your White mana is lower than your Black). That way you have a chance to get both procd, and go into the balancing dance with both available to be used, so you can skip Jolt or Impact(if you have it ready for use).
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  2. #22
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Snow_Princess View Post
    K i am trying on a dummy to explain my issue a bit more but i do not get what to do when i run into running the melee combo, while the lower one (the one that should be holy or flare) is proced already, am I simply doing something wrong that leads to that?

    For aoe why would i spam scatter, get to 30/30 and moulinet? Don't I wanna scatter > insta cast one element > scatter > insta cast other till I get 30/30, spam it some more where I can use 2 moulinet to be over 30/30 still? I am not really understanding the gauge and why it lights up.
    Not much time for specific reply. Its basic potency math. Verstone/verfire are 270 potency as your dual cast fodder. Scatter on three targets is 300. You would ignore the proc until 2 or less. Also:

    Quote Originally Posted by Rawrz View Post
    Most classes have mind numbing AOE after 4 mobs.

    Its not as simple as scatter for 3 mobs. Its:

    3 Mobs: Scatter and alternate between VerAero and VerThunder to quickly build Black and white mana.

    4 Mobs: Spam Scatter.

    I like to alternate between using Embolden for one pull and Manafiction for the next.

    Moulinet is what you spend your black and white mana on for a pay off on 3+ pulls. Your goal, when you plan on using manafiction is to get mana to:

    15, 30, 45 or 75.

    15 + manafiction = 1 Moulinet
    30 + manafiction = 2 Moulinet
    45 + manafiction = 3 Moulinet
    75 + Manafiction = 4 Moulinet (use 1 then manafiction)

    You also have all your OGCDS to weave, fleche, contre, Corps, Displacement, mana shift the healer, etc..
    (0)

  3. #23
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Rawrz View Post
    Not much time for specific reply. Its basic potency math. Verstone/verfire are 270 potency as your dual cast fodder. Scatter on three targets is 300. You would ignore the proc until 2 or less. Also:
    basic math doesn't tell me if building to 30/30 faster is of benefit, what the difference of no light, red light, purple light does other then slow down build of mana for the other between white and purple. You really did not really answer anything quoting your self, I saw the post, I still had questions.

    DO the different lights effect scatter? Do I try keep my mana above 30/30 for aoe? why would i go to 75 + if I am suppose keep it near zero?

    What does "ignore proc unless 2 or less" mean?

    Quote Originally Posted by Avatre View Post
    If you have one of them already procd, I would use the finisher from your melee combo that isn't procd(such as you have VerStone ready for use, finish your melee with VerFire to possibly have that proc, but also so your White mana is lower than your Black). That way you have a chance to get both procd, and go into the balancing dance with both available to be used, so you can skip Jolt or Impact(if you have it ready for use).
    Cant have the proc if black is higher, so your left with the same situation if you holy or flare.
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  4. #24
    no, light doesn't matter for Scatter.

    If Manafication is not close to being up, just use Enchanted Moulinet every chance you get

    Otherwise you want get to 75 because
    75 use Enchanted Moulinet, 75-30 = 45
    45 use Manafication, 45 x 2 = 90
    90 use Enchanted Moulinet x 3

    "ignore proc unless 2 or less" - Don't use Verfire/Verstone if there are 3 or more mobs.
    (0)
    Last edited by SendohJin; 09-23-2017 at 07:13 AM.

  5. #25
    Player
    Mxhunter's Avatar
    Join Date
    Nov 2013
    Posts
    26
    Character
    Rhysand Archeron
    World
    Mateus
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Snow_Princess View Post
    basic math doesn't tell me if building to 30/30 faster is of benefit, what the difference of no light, red light, purple light does other then slow down build of mana for the other between white and purple. You really did not really answer anything quoting your self, I saw the post, I still had questions.

    DO the different lights effect scatter? Do I try keep my mana above 30/30 for aoe? why would i go to 75 + if I am suppose keep it near zero?

    What does "ignore proc unless 2 or less" mean?



    Cant have the proc if black is higher, so your left with the same situation if you holy or flare.

    First off You can only do 3 enchanted Moulinet as your gauge maxes at 100/100. RDM only has 3 moves that do AoE damage, Scatter, Contre Sixte & Moulinet/Enchanted Moulinet. The quickest way to get 3 enchanted moulinets and still be doing AoE damage is to spam scatter non stop until you reach 45/45 then use manafication to get to 90/90 of your black and white mana gauge and then proceed to moulinet away, as cost 30/30 for each enchanted moulinet.

    What do you mean by different light effects? Do you mean when Scatter is showing the dotted yellow square around it? If that is what you mean that just means you will gain more points in the gauge if you use scatter when its highlighted like that.

    If after you use the melee combo and verflare and verholy are up and either verstone or verfire are already proc'd just use the one that has less in the gauge and completely ignore the verstone or verfire. sometimes it will work out that you can proc both and sometimes it will not and you end up wasting the proc, however, the damage from verholy and verflare is worth the wasted proc.

    For building back up the opposite side. so they are close to balanced I would suggest you use swift cast + acceleration veraero/verthunder right away if you have those up. if you do not have those up you can use the proc from verstone/verfire and then use dualcast on veraero/verhunder you will usually not exceed the 30pt limit which will cause the gauge to slow down. If those are not up. Use Impactful or Jolt, (if impactful is up always use that over jolt) then dualcast to veraero/verthunder if it procs use the proc and the same mana type in the dual cast to get it back up. this usually takes 2-3 casts to get it balanced.

    If this doesn't help explain what I think you are asking PM me and I will give you my discord contact and try to explain it over voice chat. Or I can meet you on Balmung after 5:30pm pst on one of my Alts.
    (0)
    Last edited by Mxhunter; 09-23-2017 at 07:21 AM.

  6. #26
    Player
    ChaoticCrimson's Avatar
    Join Date
    Aug 2017
    Location
    Subspace
    Posts
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    The colors on the border of the gauge are basically just for aesthetic purposes, indicating that the gauges are being filled. They have no other real purpose than that. As for the aoe, it seems to me that you want to primarily do Scatter > Dualcast alternating main Ver-spells, so as to help supplement your gauges and wear down one foe faster than the others to help relieve the tanks/healers. Then when you've built up your mana enough, use your E. Moulinet. When you're dealing with 3+ mobs, you basically want to ignore the procs completely until the mob number drops back below three. Don't forget to weave in Contre Sixte too whenever it's ready. As for how many E. Moulinets to use at a time, this was something I was rather curious about myself. It seems building for the maximum three is the consensus here, at any rate.
    (0)

  7. #27
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by SendohJin View Post
    no, light doesn't matter for Scatter.

    If Manafication is not close to being up, just use Enchanted Moulinet every chance you get

    Otherwise you want get to 75 because
    75 use Enchanted Moulinet, 75-30 = 45
    45 use Manafication, 45 x 2 = 90
    90 use Enchanted Moulinet x 3

    "ignore proc unless 2 or less" - Don't use Verfire/Verstone if there are 3 or more mobs.
    so when it is up, I use thunder/ aero insta casts ONLY. For 3+ off scatter to get it up 50/50 (or slightly under) asap? What if it is scatter > aero > scatter > stone > scatter > thunder>scatter >fire (if you get lucky) to get 50/50?
    (0)
    Last edited by Snow_Princess; 09-23-2017 at 09:27 AM.

  8. #28
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Snow_Princess View Post
    so when it is up, I use thunder/ aero insta casts ONLY (3+) off scatter to get it up 50/50 (or slighty under) asap? What if it is scatter > aero > scatter > stone > scatter > thunder>scatter <fire (if you get lucky) to get 50/50?
    Ok so the biggest thing to understand is that RDM is about making a long cast time shorter.

    Verstone, verfire, jolt and impact are all short spells so that your next long spell [veraero or verstone] becomes instantcast.

    When i say basic math its: damage potency divided by seconds to cast.

    You use verstone/fire/jolt ii/impact when scatter is worth less than 270. Scatter is worth 100 potency per mob. On 3 mobs its worth 300 potency. 300 from scatter is greater than 270 from verstone/fire/impact. You may realize that veraero/thunder is worth 300 potency, WITH a larger mana gauge gain, which results in reaching moulinet faster! So at 3 targets you scatter-> instaveraero/thunder, alternating to increase the gauges together. They must stay within 30 or mana gain of the weaker side is halved, which slows your consumption of them. At 4+ targets scatter is worth 4 x 100 or 400 potency, which is significantly better than veraero/thunder, so you just spam it until you can moulinet. When the mobs trickle down to 2 remaining, you can go back to using verstone/fire/jolt/impact as your hardcasted fodder, alternating targets to displace aggro.

    The colors show the following:

    Purple- too much black mana. White mana gain halved.
    White- too much white mana. Black mana gain halved.
    Red- Within balance. Above 30 black and white mana.
    Black or Empty- Below 30 black or white mana.
    (0)

  9. #29
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    If one of your mana bars is falling behind and both Verfire and Verstone proc, you ignore the element you have a lot of as others said until they are balanced.

    If Black Mana is low - Use the Verfire > Verthunder dualcast combo. Keep using Jolt / Impact > Verthunder or Verfire > Verthunder procs until Black Mana catches up. Use your Verstone > Verthunder as normal afterwards.
    If White Mana is low - Use the Verstone > Veraero dualcast combo. Keep using Jolt / Impact > Veraero or Verstone > Veraero procs until White Mana catches up. Use your Verfire > Veraero as normal afterwards.

    Both Verfire and Verstone have 30 second timers. They don't have to be used right away, so you can afford to catch up your bars before using the procs. Plus you get a better DPS gain using your dual cast on long casts since you will still have to wait on the 2.5s Global cooldown.

    For the spell AoE, you spam Scatter with 4+ enemies. At 3 enemies, you can use the dualcast on Veraero or Verthunder to speed up the mana bar. For the melee burst, I found Enchanted Moulinet to be more useful on 3+ targets.
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  10. #30
    Quote Originally Posted by Snow_Princess View Post
    so when it is up, I use thunder/ aero insta casts ONLY. For 3+ off scatter to get it up 50/50 (or slightly under) asap? What if it is scatter > aero > scatter > stone > scatter > thunder>scatter >fire (if you get lucky) to get 50/50?
    No, that's very wrong.

    scatter > aero > scatter > thunder > scatter > aero > scatter > thunder

    stone/fire is 270 potency and 9 mana, aero/thunder is 300 potency and 11 mana, you're doing less damage and generating less mana, you never doublecast Verfire/Verstone on purpose.
    (0)

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