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  1. #11
    Player
    Avatar de SilverObi
    Inscrit
    avril 2011
    Lieu
    Gridania
    Messages
    1 028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    If you find yourself with too much one of mana then focus on the other type. It's a priority system more than a standard rotation like blm or mnk. Just because you have a proc ready doesn't mean you HAVE to use it then and there, you can save it for a better time to use instead of digging yourself deeper into a mana deficit
    (0)

  2. #12
    Player
    Avatar de Avatre
    Inscrit
    juillet 2017
    Messages
    2 852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Danseur Lv 100
    Citation Envoyé par Snow_Princess Voir le message
    No.
    Say I am doing a rotation, and I end up having both procs. I use one and keep needing to stick to that element because the other is proced already. If it gets too large, then I either, have to duel cast the other proc, so now I am suck with a proc with the higher element of what I can't use because its too high, or have no duel cast because I was forced to use it on the lower one. So i am confused on what to do in those situations unless people are telling me to eat the less optional situation.
    If you have both procd and ready to go, I would(and do) go something like this: hard cast VerFire>dual cast VerThunder>hard cast VerAero>dual cast VerStone>repeat if procs happen.

    It keeps them both around the same, if one procs and the other doesn't, use dual cast on the other one. You don't HAVE to go VerFire>VerThunder(or VerStone>VerAero), you can go hard cast VerFire>dual cast VerAero, thus keeping them balanced in this way. And if neither of them proc, Jolt>whichever one is lower.
    (0)

  3. #13
    Player Avatar de Snow_Princess
    Inscrit
    septembre 2016
    Messages
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Invocateur Lv 52
    Citation Envoyé par Cenerae Voir le message
    If say, you have a verfire ready but your black mana is too high, just jolt > veraero to catch it back up. You have 30 seconds to spend that verfire, so you can afford to do a few cycles of jolt > veraero to bring your white mana back in line.
    So i spend the duel cast on stone? just feels weird.

    What about, if they are both proc, and I have too much of one, what about doing duel cast aero (even though I have stone triggered already) so i am not forced to go to jolt?
    (0)
    Dernière modification de Snow_Princess, 23/09/2017 à 02h23

  4. #14
    you do not dualcast Stone, that would be a mistake.

    it depends on how much you let the other one get ahead and how it got there.
    (0)

  5. #15
    Player
    Avatar de ChaoticCrimson
    Inscrit
    aot 2017
    Lieu
    Subspace
    Messages
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Invocateur Lv 100
    I may be no expert, but here's how my basic single-target cycle works:
    1. Start hardcasting Jolt > use Dualcast for either main Ver-spell (we'll start with Veraero first)
    2. If Verstone procs = Verstone > Dualcast Verthunder
    Else = Jolt > Dualcast Verthunder
    3. If Verfire procs = Verfire > Dualcast Veraero
    Else = Jolt > Dualcast Veraero
    4. Repeat 2 and 3 until both mana gauges are at least to 80.
    5. Melee phase: Corps-a Corps to close range > E. Riposte > E. Zwerchhau > E. Redoublement > Displacement to get back into casting range (proximity dependent)
    6. If white mana higher = Cast Verflare
    Else = Cast Verholy
    7. Return to step 2.

    Of course, you don't want to forget to sprinkle Fleche and Contre Sixte when they're available, but they're not important in terms of the mana balance at least. You can also start by using Acceleration and hardcasting either of the main Ver-spells to automatically get a proc. It starts a bit slower, but the boost in mana production can more than make up for it. Manafication's also there once you reach 40 for each mana type to instantly initiate the melee phase. Also bear in mind that the mana gauges should just stay close to balanced, but don't necessarily need to stay exactly the same amount. If one side starts getting ahead, use a couple of the opposite type spell to catch up, then continue the cycle as necessary. I will admit that I haven't maxed my RDM yet, so my knowledge on skills from lv. 58 and up are limited to my research. But I think the basis of my findings should still be fairly sound. If anyone more versed in the job wants to chime in, I wouldn't mind the input.
    (0)

  6. #16
    Player
    Avatar de Rawrz
    Inscrit
    juillet 2015
    Messages
    1 704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Posted in another thread:

    Citation Envoyé par Rawrz Voir le message
    I double weave just fine as well. Try to avoid sps in favor of DH/CRIT/DET.

    A few little tips while I sit on break at work:

    Role Skills:
    Lucid Dreaming, Addle, Swiftcast, Diversion and Manashift. If doing V4s prog, Surecast in place of Manashift.

    Why not Apoc or Erase? Although both feel like you're helping to support the party, they dont actually contribute to DPS. Swiftcast is a dps gain. Manashift can extend foes by up to 9 seconds or give healers a couple extra GCDs until Lucid/other mana opportunities. Addle is potent in AoE and single target situations, a flexible instant mitigation worth bringing. Diversion. I was sooo against using it, but its a necessary evil. RDM is just too powerful on openers to leave to a lucid 1 second into the fight (costing you min/max dps delaying ogcd dps skills.)

    Opener and proc management:
    You can pick either VerThunder or VerAero. Just pick the one that fits your flavor. Im a thunder kinda guy ; 3.

    10 second pull macro starts
    9 seconds- Acceleration
    7 Seconds- Diversion
    5 seconds- Hardcast VerThunder [Verfire proc 100%]
    0 seconds- Insta-VerAero [Verstone proc 50%]
    Ogcd1-Fleche Ogcd2-Contra
    Proc System management kicks in


    Hardcast Verfire--- If no Verstone proc, Cast VerAero to fish for a Verstone to msintain balance, Cast Verthunder to fish for another fire if you got a VerStone proc already from opener.

    If you receive no Procs after your initial accelerated verfire, Swifcast VerAero/Thunder for the one with the lower mana. If again no proc, revert to jolt/Jolt II. Use impact when you have neither a stone or fire proc or if your mana would become imbalanced using stone/fire. Example being: 50W/79B with a fire and impact proc. Impact-> VerAero brings you to 65W/79B with a 50% chance to give you a verstone. Much more balanced mana. If your mana deviates by 30 points from eachother the losing side has its mana gain cut in half.


    First lets do some evaluations. What is dps? Damage per second right? So abilities that deal the most damage per cool down time should be prioritized first. Namely, Fleche and Contre. If youre really wanting to improve, write out each abilities potency and divide by its CD. I dont have my little sheet anymore with my calcs but its pretty simple.

    1. Fleche
    2. Contre
    3. Displacement (Very close to corps and although its dps potential IS HIGHER the range limitation makes it worth less than corps on opener priority.
    4. Corps (Read above)
    5. Swiftcast -> Verthunder/VerAero
    6. Manashift the BARD, if no bard, save for healers/SMN.
    6. Acceleration (Accel is tough because it enures a 30 potency gain on your next hardcast, but there was a 50% chance it was going to gain that 30, therefre its only 15.

    To simplify the opener im just going to call a fodder spell like jolt,impact, stone, fire HARDCAST and Insta VerAero/Thunder INSTA BIG SPELL so I can explain OGCD placement.


    Personal DPS OPENER (No Ninja)

    10 second pull macro starts
    9 seconds- Acceleration
    7 Seconds- Diversion
    5 seconds- Hardcast VerThunder [Verfire proc 100%]
    0 seconds- Insta-VerAero [Verstone proc 50%]
    Ogcd1-Fleche Ogcd2-Contra
    HARDCAST
    INSTACAST BIG SPELL
    Ogcd1-Corps
    Ogcd2-Manashift Bard
    HARDCAST
    INSTACAST BIG SPELL
    Ogcd1-Displacement
    HARDCAST
    INSTACAST BIG SPELL
    Ogcd1- Manafiction.
    Ogcd2-Corps
    Riposte
    TIGHT Ogcd- embolden
    Zer
    Redouble
    Ogcd- Displacement
    Verholy or Flare.

    When choosing between the two, if your mana wont shoot past 30 from eachother both are near equal) and you already have the proc of your lowest mana, 20% fish for the other one. Example: 19W/20B with a stone proc. Verflare for a chance of a fireproc, then verstone to demarginalize the mana difference.


    Running out of time! Please don't ever open with VerCure for dual cast. You lose 240 potency minimum if you have even 2 seconds to hardcast! You can use vercure during the fight during boss invulns or look aways, since you cant precast their return!

    Manashift whenever you can spare the ogcd and mp for your aoe samming healer.

    Make an effort to move in between each ogcd weave, inching closer back into healing range, after each displacement.

    Be in melee when you can but dont cause extra AoE for the melee.

    Also, take these pointers with a grain of salt. Certain fights and comps cause you to change your opener slightly. Just general direction to increase the depth of the class.

    Hope this helps someone!
    (0)

  7. #17
    Player
    Avatar de KeyboardFacerollname
    Inscrit
    septembre 2015
    Messages
    348
    Character
    Stoic Nod
    World
    Sargatanas
    Main Class
    Surineur Lv 75
    Chaotic, you pretty much have it right.

    But if your tank is counting down the boss pull, once the timer gets to around 5 seconds, start hardcasting either Veraero or Verthunder so that it casts when the tank actually pulls, then hit Acceleration and dualcast the opposite spell. Contre Sixte and Fleche. Then your procced Verfire/Verstone. Then just alternate Black<->White until 80/80. You may want to pop Diversion before you start the pre-pull hardcast because you can actually pump out a decent amount of enmity in your opener.

    If the tank isn't counting down the boss pull, then just go with Jolt->Veraero/Verthunder.

    Also staying in melee range is a slight DPS increase. So you can actually use Displacement, then Corps-a-corps in before doing the melee combo(On bosses with "GET AWAYoE's", I like to hold on to my Displacement and CaC to quickly get out of the AoE and then jump back in).
    (3)

  8. #18
    Player
    Avatar de ChaoticCrimson
    Inscrit
    aot 2017
    Lieu
    Subspace
    Messages
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Invocateur Lv 100
    Citation Envoyé par KeyboardFacerollname Voir le message
    <Snip>
    Hm, I hadn't considered keeping in melee range and using Displacement/Corps-a-Corps that way. I might need to practice that. As for the pre-pull strategy, I'm only about halfway through the original Heavensward content so usually the tank and the rest of the group start tearing into bosses pretty quickly, and I don't end up with a lot of time for preparations lol. I will still try to remember that later down the road though.
    (0)

  9. #19
    Player
    Avatar de Mxhunter
    Inscrit
    novembre 2013
    Messages
    26
    Character
    Rhysand Archeron
    World
    Mateus
    Main Class
    Red Mage Lv 70
    use the priority chart below!

    http://i.imgur.com/rrGZKyG.png
    (0)

  10. #20
    Player Avatar de Snow_Princess
    Inscrit
    septembre 2016
    Messages
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Invocateur Lv 52
    K i am trying on a dummy to explain my issue a bit more but i do not get what to do when i run into running the melee combo, while the lower one (the one that should be holy or flare) is proced already, am I simply doing something wrong that leads to that?

    For aoe why would i spam scatter, get to 30/30 and moulinet? Don't I wanna scatter > insta cast one element > scatter > insta cast other till I get 30/30, spam it some more where I can use 2 moulinet to be over 30/30 still? I am not really understanding the gauge and why it lights up.
    (0)

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