Quote Originally Posted by -BlueGreen- View Post
What you're saying makes sense; however, the main challenge I can think of how do you enumerate all the possible options when queuing solo/incomplete team via the DF? Big pulls vs. Small pulls is only one example. Full clear (for mapping) vs. minimal clear could be another common example. What about for primals where different people have come up with different strategies? What if a new one is invented after the devs have set the available options?
Really "slow and steady" and "fast and furious" should be the only base line choices. The rest can fall into place depending on the choice. That depends on communication with the players. Like selecting slow and steady would mean its safe to assume someone is going to want mapping or a full clear vs fast and furious where its unlikely someone is gonna want either. As for primals, communication communication communication either way. The system wouldn't need to be embellished, all it would need is baseline choices. Otherwise ques would be even worse. No system can replace just asking and talking to the players in the party.