


Stats are no longer broken -- They've been fixed already; The problem is players don't know the exact soft and hard cap per level -- They're extremely high because the base stats are already pretty high (100+ per stat base) so until we figure out stat caps, people still say the stats are broken.
Even healing can critical, so there's just a lot of factors, plus there's the fact jobs are coming which will be further specialized so to say "materia doesn't matter" for example is incorrect because they certainly do matter, it's just the stat caps are unknown because through the limiting testings players have done it shows the benefit/diminish of + stats is pretty inconsistent at level cap (which is usually when diminishing returns are common) but not the benefit per level.
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