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  1. #11
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    As the above post said Skill > Stats even in games like WoW where stats really matter this is still the case.

    Santa run is a good example of skill/experience being more important than stats. (well knowing where to stand and what to do)
    (0)

  2. #12
    Player
    D3aTh's Avatar
    Join Date
    May 2011
    Posts
    101
    Character
    Death Angelx
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    One thing you didnt seems to consider is that it's possible to put multi materia on an item. Your exemple is with +12 healing magic potency (I don't take mnd in consideration since it doesnt make a big difference) and your healing are like 75-100+. (for info there's a min/max cure so that's why you don't get always 100 hp+).

    Now consider it's possible (with hard work) to put 2-3 materia on an item. Healing materia goes on head and wand and the max one is +20 (so the +12 isnt good at all). So, someone, with work, can have, let's say, up to +40 healing on hand and wand (if he puts materia III III and IV). So if your healing +12 made +200hp/cure, that would mean the guy with about +80 healing potency would cure for about 1k-1.2kHP + /cure...

    Think about it ^^
    (0)

  3. #13
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Viridiana View Post
    As much as I respect your contributions to theorycrafting in this game, I'm going to consider stats "broken" until the day Santa runs become impossible. I mean, Ifrit and Moogle are both allegedly balanced around single-materia gear, yet Ifrit was completable in Santa suits, and I have no doubt that a Moogle version will be up before too long. If the stats matter so little that you can complete current end-game while effectively naked, something is broken. . .
    Some stats are more potent than others for their effects. For example, stats for each class that give AA and damage bonuses are very effective and noticeable.

    As for Ifrit in Santa suits, it would only ever matter for the physical hits Ifrit lands on the tank. Everything else is Fire magic based, and thus completely ignored the defense value of your gear. So while it means absolutely nothing in terms of survival when the DPS and healers in Ifrit wear full Santa, it makes the difference of higher damage taken on Ifrit's AA for the tank. Considering Ifrit's slow AA and leniency towards spamming Fire-based attacks, a skilled pair of healers can easily get you through it.

    It sounds more impressive than it actually is.
    (5)

  4. #14
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    Quote Originally Posted by NoctisUmbra View Post
    Some stats are more potent than others for their effects. For example, stats for each class that give AA and damage bonuses are very effective and noticeable.
    Quote Originally Posted by NoctisUmbra View Post
    As for Ifrit in Santa suits, it would only ever matter for the physical hits Ifrit lands on the tank. Everything else is Fire magic based, and thus completely ignored the defense value of your gear. So while it means absolutely nothing in terms of survival when the DPS and healers in Ifrit wear full Santa, it makes the difference of higher damage taken on Ifrit's AA for the tank. Considering Ifrit's slow AA and leniency towards spamming Fire-based attacks, a skilled pair of healers can easily get you through it.

    It sounds more impressive than it actually is.


    Did moogle nude when we thought it was going to be a wipe.... Gear is useless.
    (1)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  5. #15
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Jinko View Post
    As the above post said Skill > Stats even in games like WoW where stats really matter this is still the case.

    Santa run is a good example of skill/experience being more important than stats. (well knowing where to stand and what to do)
    Skill > Stats in WoW, yes, but not to the point where you can do raid bosses naked.

    Quote Originally Posted by NoctisUmbra View Post
    Some stats are more potent than others for their effects. For example, stats for each class that give AA and damage bonuses are very effective and noticeable.

    As for Ifrit in Santa suits, it would only ever matter for the physical hits Ifrit lands on the tank. Everything else is Fire magic based, and thus completely ignored the defense value of your gear. So while it means absolutely nothing in terms of survival when the DPS and healers in Ifrit wear full Santa, it makes the difference of higher damage taken on Ifrit's AA for the tank. Considering Ifrit's slow AA and leniency towards spamming Fire-based attacks, a skilled pair of healers can easily get you through it.

    It sounds more impressive than it actually is.
    Odd, because I don't think it sounds particularly impressive. All it does is make me wonder what SE is trying for. I mean, do they really think a game is going to do well when wearing anything more than your underwear makes you over-geared for the current level of content?
    (1)

  6. #16
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Stats matter so little it's hilarious. I just lol at people who have spent millions to get double / triple melds and it makes such a small difference.

    Although I bet if you have all 5-meld gear using Tier III's/IV's it would add up to a nice difference. But the time / money / luck to get 7-8 pieces of gear with 5 materia would be insane.
    (2)

  7. #17
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Viridiana View Post
    Odd, because I don't think it sounds particularly impressive. All it does is make me wonder what SE is trying for. I mean, do they really think a game is going to do well when wearing anything more than your underwear makes you over-geared for the current level of content?
    Just because a few of the top skilled players in the game are able to do something "impressive" (when, as NoctisUmbra already pointed out, is hardly the case) after an extensive number of runs and overal good knowledge of certain encounters, it doesn't mean the whole thing is broken.

    Defeat the next endgame "raid" naked, on a somewhat random party of people that haven't run the fight 50+ times, and then we talk about stats being useless as you say.
    (1)

  8. #18
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Uhhh... I posted this in another thread but I think it belongs in this one...

    SE spent a lot of time and effort to overhaul the stats in this game and they hardly make a difference, at least nothing too noticeable.

    SE spent a lot of time and effort to introduce materia into the game and it does so little, that I don't find it to be worth wasting my time or effort to do anymore
    -Not to mention forcing players to get rid of 'dated' gear and upgrade (this is minor though)

    Players spend millions of gil on a single piece of materia and the value of it is minor in my opinion. You as a person put value in things, but to me it's like....
    -Spray painting a rock Gold and fooling someone into buying it for a large sum of money

    SE claims to have "balanced end game content" around gear + 1 materia... how so when I can top damage with no gear, healing materia hardly gives noticeable gains, and tanks really just need 'some defense'

    Basically... the materia system is just a sham to drain money out of FFXIV because the effects on stats mean nothing. Spend all the millions of gil you'd like but your gains are so minute that one could argue it's not even worth the time / effort to obtain them. Although you could argue it's the players who put value in the materia not SE, to me all materia is worth about "tree fiddy" (south park refence ).
    (1)

  9. #19
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by AdvancedWind View Post
    Defeat the next endgame "raid" naked, on a somewhat random party of people that haven't run the fight 50+ times, and then we talk about stats being useless as you say.
    This group is not going to lose because of gear. Their first and overwhelming problem will be lack of coordination and cohesion.
    (2)

  10. #20
    Player

    Join Date
    Mar 2011
    Posts
    604
    I ran a few test yesterday with 380 mind.

    I did notice that cure 1's were healing for 600-620 (non crit) and cure 2's were healing for 1200-1280 (non crit).

    So stacking mind does make a different but it could have diminishing returns and it could have a cap.

    On a side note, +50 mind gave less healing potency then a +18 healing potency however the cures were still higher with the mind then the healing potency.
    (0)

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