If you (and similar players) have trouble clearing inventory space, what makes you think you'll have such ample room in your mailbox?
Where is the next proposal after you've missed out on items because you hadn't cleared your mail in a while?
If you (and similar players) have trouble clearing inventory space, what makes you think you'll have such ample room in your mailbox?
Where is the next proposal after you've missed out on items because you hadn't cleared your mail in a while?
do you demand stuffs to be sent to your home for free automatically if your car is full from all the stuffs you put in it? =p
Inventory UI improvement
Real "Repair All" function
more Teleport favored destinations
Mount Roulette Filter
I would if we lived in a world where things are sent automatically to your car. Part of the reason I avoid using real world analogies in video games...
Anywho, I fail to see the cons of this QoL suggestion. Point of it is merely being a safety net in case you forget to empty your bag before or during a dgn. In addition, I believe mailbox limit is 20 letters with 4-5 attachment slots? At that point, crafter or not, player really would have no choice but to sit down and clean up.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
WoW does this so obviously it's bad and doesn't belong here. /s
Never tested it, but I think you could in theory run a whole dungeon without looting anything and then the game would mail everything to you after a few hours or whenever that thing went out.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
It's a good idea.
I've never ran into the issue myself (and my inventory is generally pretty full even without being an active crafter/gatherer), but no matter what, it's a good QoL feature to have.
Many mmos have a workaround when this happens, FFXIV surely needs a lot of QoL improvements.
Being an Omni crafter (with 6 retainers) I can honestly say that there are lots of ways to store mats better than what you are doing. Glamour items that are inexpensive should be gone. Desynth or sell them as obviously they are easy to obtain. Crafting mats that you are holding on to that you can buy from vendors should also be gone. Any materia under tier 4 should also be gone as you wont be using them anyways because of gear caps. So either start selling the stuff on retainers or vendor if you so choose. There are plenty of ways. Also considering you have ZERO crafters at 70 tells me you are hoarding mats that you don't need. Unless you are leveling, you need to start dumping. If you are leveling crafting and gathering then you need to be efficient. Go out gather some mats for the crafter you are leveling, come back and craft what you gathered, and then sell it.
You need to plot your path to 70 on both, do a little research and see what you can craft to get to 70. Me personally, I look for the lowest material count item (lumber, leather, thread, Ingots, Nuggets, food components) then I use those items to craft other items, also with low material counts. Once im done I sell the stuff. It really IS that simple.
While I don't especially disagree with the idea, it seems like a very labour intensive solution to what shouldn't be a problem (the team are very sensitive to exploits such as duplication bugs and mailing could introduce a bunch of behaviours which will make testing exhaustively quite slow work). What I'd prefer, substantially, is a way for unclaimed items or items you cannot hold to give you a short grace period to clear a space before they drop to the floor and end up wasted. The same functionality could also help in the case of everyone passing on an item out of politeness only to find it has been destroyed because the person they expected to greed it didn't want it (or couldn't roll). XIV's treasure pool is very strict sometimes.
It's not hoarders, i ran into the issue when i decided i wanted to try my hand at crafting and i have three retainers...so i just dont craft.
"Within each of us, the potential for great power waits to be released."
http://forum.square-enix.com/ffxiv/t...e-per-lifetimeIf I remember well, the GM team can recovery the item for you, however you can use item recovery ONE TIME IN YOUR ACCOUNT.
To use this you need place a GM call, more information about it: http://support.na.square-enix.com/fa...la=1&kid=68222
Dont forget give details like: time when you get your datalog, but dropped because full inventory
it needs changing, no need to make it once per lifetime
I thought it was a standard feature to have, I guess wow spoils me in functionality.
FFXI is too strict when it comes too being full (You can only receive 20 items or something and if you know how much different materials high end gear takes, like the 320 stuff, it is an issue.) 5 items per trade/mail is also BS with how many different materials you need for something. Also most games have a queue, even if you do not see it, it is not lost, once you clear out things it appears. FFXI and WoW both do the queue thing for mail items/letters.
Last edited by Snow_Princess; 09-22-2017 at 02:04 AM.
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