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  1. #1
    Player
    Vejjiegirl's Avatar
    Join Date
    Feb 2013
    Posts
    1,344
    Character
    Raelynn Lovelace
    World
    Hyperion
    Main Class
    Warrior Lv 90

    [Request] Remove Deorbit or Change it, Bugs found.

    I know you mentioned on the EU stream that you know there are major flaws with Astrologian right now, but please consider removing Deorbit or changing it in the next patch update.

    Koltik has explained it way better than I have in his post about AST, However I wanted to stress to everyone who has not played ast and the dev team, just how horrible Deorbit is and just how buggy the skill is when fighting certain in rare situations.

    1. Deorbit is extremely laggy Deorbit suffers from animation lag similar to Benediction. When you cast a deorbit your target is not pulled right away and there is at least a 1 second delay before your target is pulled.
    Due to lag between you and the other player deorbit may not pull your target, or it may pull the target just a few spaces instead of the full duration.

    2. Deorbit has a habit of making things worse for your team rather than better. Other healers have amazing tools to mitigate damage such as Protect on White Mage. However Deorbit as a tool can become a huge problem for the team rather than help. For example if you Deorbit your melee DPS as they start to limit break.

    3. Deorbit is extremely buggy. Deorbit has a lot of bugs which make the skill a bit scary to use in some situations.

    Deorbit vs Holmgang. In some rare cases (this has happened to me 3 times so far) Deorbit will lag out if Holmgang is used during the 1 second animation lock.
    The Deorbit Target will not move for the full duration of the holmgang however when Holmgang wears off the target will teleport super fast to where they were originally deorbited. 2 out of 3 times this has happened my Deorbit Target was force disconnected due to desynch issues (which I think was mentioned in a devpost).

    https://clips.twitch.tv/FragileSillyMartenHoneyBadger


    Deorbit vs Concentrate. Your Deorbit can also be blocked by your own teammate. With the update to Concentrate blocking Unmend and Knockbacks, it also started preventing Deorbit from being used on teamates that have Concentrate up.
    This creates a huge problem where the teammate with Con was trying to prevent CC from the enemy but it gets removed by their own teammate, also it creates an issue for the AST wasting time on a failed skill (similar to how WHM regens failing was wasted time)

    https://clips.twitch.tv/AbrasiveStea...intSoonerLater

    4. My Request Please Remove Deorbit and replace it with a proper mitigation skill for AST, maybe an OGCD Aspected Benefic that shields(with recast like protect).

    Or if you intend on keeping Deorbit please, remove the animation lock make it more responsive, Add some mitigation to the skill maybe 10% reduced dmg taken on the target you deorbit, fix the bugs please having your party member Disconnected or having the skill blocked by your teammates own pvp ability is not fun.
    (9)

  2. #2
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    the animation lag is server side, theres not much they can do with that. rescue works the same way in PVE content

    2 isnt a bug its just bad timing.


    not working during holmgang is working as intended.
    teleporting after its duration maybe not so much. it should miss entirely instead of pulling after the effect
    (1)

  3. #3
    Player
    Vejjiegirl's Avatar
    Join Date
    Feb 2013
    Posts
    1,344
    Character
    Raelynn Lovelace
    World
    Hyperion
    Main Class
    Warrior Lv 90
    Quote Originally Posted by LeeraSorlan View Post
    the animation lag is server side, theres not much they can do with that. rescue works the same way in PVE content

    2 isnt a bug its just bad timing.


    not working during holmgang is working as intended.
    teleporting after its duration maybe not so much. it should miss entirely instead of pulling after the effect
    Conc vs Deorbit is a bug.
    https://clips.twitch.tv/KawaiiInexpensiveWrenPraiseIt

    I know its not supposed to work with Holmgang, The bug is the pull and possible disconnect after.
    (1)
    Last edited by Vejjiegirl; 09-19-2017 at 11:52 PM.

  4. #4
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Vejjiegirl View Post
    2 is a bug, I tested it in game just now.
    Target pops Conc, I deorbit, Conc falls off and Deorbit does not pull.
    I'll upload a video of it later.

    I know its not supposed to work with Holmgang, The bug is the pull and possible disconnect after.
    2 being the sentence where you deorbit during a limit break.


    3 is the one you are describing with conc.


    either way i do agree its rather useless even if it were to work fine. i cant think of too many scenarios where id want to pull someone away instead of just healing them.


    line of sighting has its uses but i wouldnt say its too often
    (0)

  5. #5
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    I love Deorbit. Do not change, do not remove.
    (1)

  6. #6
    Player
    Geryth's Avatar
    Join Date
    Feb 2014
    Posts
    339
    Character
    Geryth Drayfore
    World
    Mateus
    Main Class
    Dragoon Lv 90
    I don't know dude, I think those live streamed videos that people watched real time on twitch could have been like, edited or something. We can't consider those as evidence of a bug!
    (7)

  7. #7
    Player
    Vejjiegirl's Avatar
    Join Date
    Feb 2013
    Posts
    1,344
    Character
    Raelynn Lovelace
    World
    Hyperion
    Main Class
    Warrior Lv 90
    I found something else annoying about deorbit today by accident.
    Warriors Inner Release blocks Deorbit as well.
    (0)

  8. #8
    Player
    Korihu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    309
    Character
    Korihu Yanhu
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Wintersandman View Post
    I love Deorbit. Do not change, do not remove.
    You love Deorbit, so why do you not want to have it changed a little bit so it functions better? So that it doesn't get blocked by and use up your ally's concentrate or blocked by your WAR's IR, so that it gets a shield or something to make it more reliable (because server ticks blows with a skill like this)?

    I hope that these bugs get solved soon! It using up concentrate is a frustrating experience for everyone involved. I would love for it to get a small shield (like just 10% HP or so?) just so that it is more reliable when pulling people.
    (2)

  9. #9
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Korihu View Post
    You love Deorbit, so why do you not want to have it changed a little bit so it functions better? So that it doesn't get blocked by and use up your ally's concentrate or blocked by your WAR's IR, so that it gets a shield or something to make it more reliable (because server ticks blows with a skill like this)?

    I hope that these bugs get solved soon! It using up concentrate is a frustrating experience for everyone involved. I would love for it to get a small shield (like just 10% HP or so?) just so that it is more reliable when pulling people.
    I have never experienced an issue where it hasn't worked. It has worked very reliably and consistently for me.

    Additionally if you look at the abilities mentioned like Concentrate/Internal Release they both prevent knockback effects which Deorbit essentially is.
    (0)
    Last edited by Wintersandman; 09-22-2017 at 01:08 AM.

  10. #10
    Player
    Geryth's Avatar
    Join Date
    Feb 2014
    Posts
    339
    Character
    Geryth Drayfore
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Wintersandman View Post
    I have never experienced an issue where it hasn't worked. It has worked very reliably and consistently for me.

    Additionally if you look at the abilities mentioned like Concentrate/Internal Release they both prevent knockback effects which Deorbit essentially is.
    Lag for the server sending the deorbit command, lag for the server acknowledging it on the target, lag on enemies wailing on the deorbit target (pretty sure FFXIV has a "favor the shooter" design of net code meaning until the ENEMY's computer is updated that the target's position has been moved, they can still land attacks) means that I deorbit as many corpses as I do live players. Seriously it can not reliably used as a clutch way to save someone. For instance, say you notice enemy melee start rearing up LB. Deorbit will not save him from the LB unless you cast deorbit before enemy started the LB.

    If it was responsive, and could result in some clutch saves, then it wouldn't be so bad. But if your heals are on CD and they are going down fast, then they are going down, and deorbit can't save them. It feels like you have to anticipate what happens before it happens and when you do that, you really end up using it needlessly most of the time or worse, messing up your teammate.

    For an ability that feels like it's supposed to be, "Oh snap, they are in danger, let me pull them out of that sticky situation for a quick save", it just doesn't deliver. Again maybe if the net code was snappier it wouldn't feel so bad.
    (0)

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