Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 23

Hybrid View

  1. #1
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Okamimaru View Post
    If you level to 70 only in sastasha you will be the worst level 70 in the game... you're acting like the rewards are great the queue times are impossible and that there's only one option to level...
    No I don't think the rewards are great hence why I see no reason why it cant be a permanent fixture. Yes you are correct if you only did Sastasha you would probably suck, but players are already doing the equivalent with potd. I personally would just like more variety when it comes to leveling up in the DF.

    Spamming the same dungeon over and over again is tedious, which is going to get even worse when we get 1 dungeon in Expert for a few months.
    (0)

  2. #2
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,795
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    It's an incentive to keep people subscribed, and that being said the reward is already good enough. If it's rewarded constantly then you're only even going to bump into bad news players quite often.

    Levelling is already too easy in this game. Let's not make it even easier.... We'll see how anyone feels about this if they ever get Aurum Vale 6 times in a row
    (1)
    Last edited by Kaurhz; 09-20-2017 at 03:16 PM.

  3. #3
    Player
    Vandalia's Avatar
    Join Date
    Jun 2017
    Posts
    5
    Character
    Osiris Killgannon
    World
    Leviathan
    Main Class
    Monk Lv 70
    Quote Originally Posted by Kaurhz View Post
    It's an incentive to keep people subscribed, and that being said the reward is already good enough. If it's rewarded constantly then you're only even going to bump into bad news players quite often.

    Levelling is already too easy in this game. Let's not make it even easier.... We'll see how anyone feels about this if they ever get Aurum Vale 6 times in a row
    I swear when I hit 60 I got AV at least 5 times in a row on Leveling roulette, and with at least one sprout each time.

    I dont ever want to explain the fruit mechanic ever again.
    (0)

  4. #4
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    I agree with the premises in general. This change should be limited to levelling jobs only. If you are a levelling a job, there is fundamentally no difference in XP between Levelling Roulette and highest available dungeon.
    I would not allow the Roulette bonuses to be applied to more than once anyone at level 70 already.
    (1)

  5. #5
    Player
    KilledByKangaroo's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    27
    Character
    Kaine Garu
    World
    Coeurl
    Main Class
    Arcanist Lv 100
    They should have it so that the role in need (tank) doesn't use up the one bonus per day. Or make it a 50% chance so it doesn't change things that much but still gives more incentive to tank the leveling roulette.
    (0)

  6. #6
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Masekase_Hurricane View Post
    I have never understood why this needs to be a once per day bonus. This helps new players level up, improves queue times for all dungeons and gives players a chance at not doing the same dungeon over and over again. I mean the bonus is equal to what you would get anyway had you done a dungeon that was meant for your level.

    Even for high levels the tome bonus is smaller compared to 50/60, so they would still do other roulettes over this or spam an individual high level dungeon. personally I see no reason why this can't be a thing.
    I dont really see the need leveling is super easy in this game hence why almost all my jobs or level 70 before the first patch
    (0)

  7. #7
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by bswpayton View Post
    I dont really see the need leveling is super easy in this game hence why almost all my jobs or level 70 before the first patch
    I'm not saying it's hard I'm saying it needs more variety.

    I agree with the premises in general. This change should be limited to levelling jobs only. If you are a levelling a job, there is fundamentally no difference in XP between Levelling Roulette and highest available dungeon.
    I would not allow the Roulette bonuses to be applied to more than once anyone at level 70 already.
    I agree
    (0)

  8. #8
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    More variety? There's roulette, normal dungeon runs, fates, potd, leves, grand company item exchange, front lines... or for the truely lazy the jump potions... what you're suggesting is just a reason to spam leveling roulette
    (1)

  9. #9
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    what you're suggesting is just a reason to spam leveling roulette
    Correct in the hope of getting different dungeons.
    (0)

  10. #10
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,195
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    This helps new players level up, improves queue times for all dungeons and gives players a chance at not doing the same dungeon over and over again.
    It would have a negative effect on queue times for DDs, as more DDs would be in DR:Leveling queue.

    This is not like the cracked cluster incentive, which favors tanks and sometimes healers.
    (0)
    Error 3102 Club, Order of the 52nd Hour

Page 2 of 3 FirstFirst 1 2 3 LastLast