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  1. #1
    Player
    LauraAdalena's Avatar
    Join Date
    Sep 2017
    Location
    Albuquerque
    Posts
    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90

    Healing Buff Question

    I'm just wondering since this came up while I was learning how to play scholar better:

    Why do Largesse, Fey Illumination, Mantra, and Convalescence only affect what Square calls "Healing Spells"? Especially when you have healers like Scholar where 66% of its major healing kit are abilities, and when fights are more healing intensive, I don't see why this still exists.

    I'm not asking for it to be changed, but I'm asking why. I don't get why it doesn't affect abilities like Lustrate, Indom, or other things like that. It's also not healthy for new players. I've had new players not understand that things like convo only affect Cure/Cure 2 and not Tetra. I don't get the logic behind it. I want it to be explained to me so I can stop complaining about it, since it's not healthy.

    Thanks to any who can maybe explain why this is like this.
    (0)

  2. #2
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    794
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Spells and Abilities have different purposes. Spells are always ready to be used while an Ability can only be used once every so often. In exchange Healing Abilities are typically very powerful and Healing Spells somewhat weak in comparison. Abilities don't need to be buffed because they are already designed to save you in a tough spot. Healing Spells are used to handle normal damage and you buff these Spells when the damage to the party is slightly heavier than normal. Your last resort is a Special Healing Ability. Learning the difference and proper usage of all these techniques is what makes being a healer fun and gives you room to grow in skill and mastery as you progress.
    (4)

  3. #3
    Player
    LauraAdalena's Avatar
    Join Date
    Sep 2017
    Location
    Albuquerque
    Posts
    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90
    Quote Originally Posted by NobleWinter View Post
    Spells and Abilities have different purposes. Spells are always ready to be used while an Ability can only be used once every so often. In exchange Healing Abilities are typically very powerful and Healing Spells somewhat weak in comparison. Abilities don't need to be buffed because they are already designed to save you in a tough spot. Healing Spells are used to handle normal damage and you buff these Spells when the damage to the party is slightly heavier than normal. Your last resort is a Special Healing Ability. Learning the difference and proper usage of all these techniques is what makes being a healer fun and gives you room to grow in skill and mastery as you progress.
    This is what I thought it was and wanted to make sure of it by asking here. Thanks! I'm always learning and asking people around and learning "why" rather than claiming "this should be" is how I learn to be a better player, as cliche as that sounds.
    (0)

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    To add, healing abilities have no cast time. While the potency of healing spells can be buffed, they still have to be casted. This means optimal use of healing buffs requires being proactive. When this is done correctly, it is very rewarding.

    Try to think about your healing abilities as already being pre-buffed, and that is why they cannot be buffed further. These abilities really help out when you have to be reactive, and if you were around during the cleric stance days, you would know how annoying it was to have the check out of cleric before using abilities like tetra and lustrate. Choosing to, or having to buff an ability would share a similar annoyance and kind of defeat the purpose of these strong heals.
    (2)

  5. #5
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by NobleWinter View Post
    Healing Spells are used to handle normal damage and you buff these Spells when the damage to the party is slightly heavier than normal. Your last resort is a Special Healing Ability.
    I would just throw in the caveat that abilities shouldn't truly be considered "last resort" options by default. I don't think you were trying to say exactly that, but some players take this view so literally that their oGCDs are largely wasted while they wait for emergencies that either don't happen or could have been prevented by using abilities in a timely and appropriate fashion.
    (3)
    Last edited by Cynfael; 09-19-2017 at 02:25 PM.

  6. #6
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    To add what was said above about the differences between spells and abilities, not being effected by healing up buffs has a slight pro to it...it also means healing down debuffs will not effect the healing abilities, they'll always be at their full potential.
    (2)

  7. #7
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    Quote Originally Posted by RyuDragnier View Post
    To add what was said above about the differences between spells and abilities, not being effected by healing up buffs has a slight pro to it...it also means healing down debuffs will not effect the healing abilities, they'll always be at their full potential.
    I don't know about that. I pretty sure in the rare instance they would use a healing down debuff on the healer (and not the normal healing received down debuff, which does get our abilities) they have some way to word it that it does. I need and instance of a debuff like this in the game to see if this is true, because I don't believe it.
    (0)

  8. #8
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    712
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Ya, Infirmity(the status that reduces healing magic) doesn't affect. I remember numerous instances in A3s where sometimes we failed to get the healer thing off before digititus went off and while the gcds were affected, assize, asylum and tetra were not. Again the wording is key. If it says healing magic, that means that your gcds are affected by not your ogcds.
    (1)

  9. #9
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Maltothoris View Post
    Ya, Infirmity(the status that reduces healing magic) doesn't affect. I remember numerous instances in A3s where sometimes we failed to get the healer thing off before digititus went off and while the gcds were affected, assize, asylum and tetra were not. Again the wording is key. If it says healing magic, that means that your gcds are affected by not your ogcds.
    No see that's wrong. Infirmity is the one that reduces healing received, not healing spell potency. So yes all your healing abilities / spells are affected by it.
    (0)

  10. #10
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Miles_Maelstrom View Post
    No see that's wrong. Infirmity is the one that reduces healing received, not healing spell potency. So yes all your healing abilities / spells are affected by it.
    Infirmity actually only does affect spells. You can test that by picking up six lightning orbs (3 stacks of overcharged) in Ramuh and see that your Tetra, Lustrates, Indomintability, Aetherpact, etc. still work at full power but any healing tool that's tagged as "spell" won't.
    (3)

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