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  1. #21
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Risvertasashi View Post
    ...I do feel like this conversation was pretty similar to Asylum just after Heavensward hit. I think, in general, if you're doing content where you only need 1, 2, 3... a number of the more advanced and/or nuanced skills will seem superfluous.
    I remember there being a discussion that Asylum wasn't worth the oGCD use because "it didn't do enough", there were "better things to oGCD with", and "tanks never stay in Asylum" at one point early in the Heavensward expansion.

    I feel the game at a basic level is really straight forward that quite a few players don't really appreciate the thought process necessary to optimize at the highest of levels.
    (1)

  2. #22
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Ghishlain View Post

    I feel the game at a basic level is really straight forward that quite a few players don't really appreciate the thought process necessary to optimize at the highest of levels.
    This is basically every game.
    (0)

  3. #23
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Risvertasashi View Post
    ...I do feel like this conversation was pretty similar to Asylum just after Heavensward hit. I think, in general, if you're doing content where you only need 1, 2, 3... a number of the more advanced and/or nuanced skills will seem superfluous.
    Except that PI is effectively an inferior, more difficult to use version of Assize. There's times when it can be useful, sure, but that doesn't make it a good skill.
    (1)

  4. #24
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Clouse_Cleyra View Post
    Its a raid skill. If you are not raiding you wont see it.
    Let's correct this.

    It's a STATIC raid skill because if you are in a PF group, 9/10 times your co-healer will screw you before you can use it, even with Discord.
    (1)

  5. #25
    Player
    IhzaMhaskova's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    106
    Character
    Ihza Mhaskova
    World
    Exodus
    Main Class
    Fisher Lv 100
    First, let's start off with it not even being close to Cure III.

    Plenary Indulgence goes from a Potency of 150 -> 300 -> 450.

    Cure III is a 550 Potency.
    Cure I is a 450 Potency.

    (Two stacks are 66% of a Cure I, one stack is 33% of a Cure I.)

    So, I have to use three aoe heals for it to even be worth my time pressing the button. Which, of course, they'd be healed from.

    Outside of Savage PROGRESSION there's no need to ever use it.

    It's hardly more powerful than the Medica I aoe heal with a 300 Potency and no need to cast three aoes beforehand.
    (2)

  6. #26
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    It's not used because it's not dependable / reliable.

    The Stack acquisition is random.

    The Stack duration is short.

    So when you really need it, it might not be up at all or the stacks aren't up enough to justify using it vs Cure 3.
    (0)

  7. #27
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tridus View Post
    Except that PI is effectively an inferior, more difficult to use version of Assize. There's times when it can be useful, sure, but that doesn't make it a good skill.
    On this, I must respectfully disagree.

    The only thing I wish about PI is that the stacks lasted more than 10s... sometimes it just barely falls off before that follow up AoE. But the heal itself is grand.

    Quote Originally Posted by Deceptus View Post
    The Stack acquisition is random.
    The RNG is gone. It is dependable and reliable. Though I do agree the timer is short.

    Quote Originally Posted by Ghishlain View Post
    I remember there being a discussion that Asylum wasn't worth the oGCD use because "it didn't do enough", there were "better things to oGCD with", and "tanks never stay in Asylum" at one point early in the Heavensward expansion.

    I feel the game at a basic level is really straight forward that quite a few players don't really appreciate the thought process necessary to optimize at the highest of levels.
    Deja vu, isn't it? We got another oGCD AoE heal... with the potential to approach cure 3 in potency, but even if it doesn't, it's still an instant oGCD... and people are, well, you've read the comments.
    (0)
    Last edited by Risvertasashi; 09-27-2017 at 02:31 AM.

  8. #28
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Risvertasashi View Post
    On this, I must respectfully disagree.

    The only thing I wish about PI is that the stacks lasted more than 10s... sometimes it just barely falls off before that follow up AoE. But the heal itself is grand.
    Except that it takes doing two other heals to make it heal the same amount as Assize, doesn't work at all without setup (unlike Assize), has the same/longer (with lillies) cooldown than Assize, and doesn't do anything else that Assize does.

    Assize is awesome all the time. PI is good in certain edge high end cases and totally useless in a lot of other cases. These highly niche skills don't fit my definition of "good", although they're nice to have when you're in their niche. A stack timer extension would help a ton by increasing the cases where the stacks stay up long enough to be used. It's definitely too fast right now, and that contributes a lot to it having all these cases where it's not particularly useful.
    (1)

  9. #29
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    I honestly think that PI with a substantially longer confession duration would be too powerful. Whilst it's kind of meh in casual gameplay, it's a great ability in Savage pretty much anytime the AoEs start coming in. It's massive reach is also something that's frequently overlooked.

    15 seconds might work ok, but 20 or 30 seconds runs the risk of us being able to keep stacks rolling indefinitely in more challenging content which will just break it.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  10. #30
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sebazy View Post
    I honestly think that PI with a substantially longer confession duration would be too powerful. Whilst it's kind of meh in casual gameplay, it's a great ability in Savage pretty much anytime the AoEs start coming in. It's massive reach is also something that's frequently overlooked.

    15 seconds might work ok, but 20 or 30 seconds runs the risk of us being able to keep stacks rolling indefinitely in more challenging content which will just break it.
    15 would be a pretty nice QoL improvement. I'd be cool with them going to that and seeing how it goes, rather than overshooting.
    (0)

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