Improper culling of interactable furnishings

Date & Time: Always
Frequency: Persistent
World name: Sargatanas
Character name: Kharaji Dazkar
Housing: Specific areas

I have observed that furniture placed in 2 specific spots in my Medium house in the Lavender Beds Subdivision does not observe correct culling for interactable objects. I at first thought it was the objects themselves but further testing proved it was their location.

Spot 1: In front of the East window on the ground floor. Once a 44th interactable is placed this area becomes culled to the ppint of having to stand in it to see the interactable.

Spot 2: South West corner of the top floor. This culls from 1/2 the room away but I'm not certain of exactly the # that causes it, but it was the first time I noticed culling at all.


Hello this is second time of posting this, the first time it was filed under insufficient information. What part is insufficient? I can't fix it if I don't know. It's a widely known case that interactable culling is not working as it should, but I haven't noticed anyone else reproducing it in the specific manner I posted. It's supposed to cull things out of your sight first, but it consistently culls things in the same AREA, not just the same ITEM.

I would like this for this bug to accepted so it can be fixed. Please tell me how to improve the report.